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path: root/scumm/script_v100he.cpp
AgeCommit message (Expand)Author
2005-04-19minor cleanupGregory Montoir
2005-04-18Adjust again, for sound header differences.Travis Howell
2005-04-18Sound size should only include sound data.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-17Fix buffer overflow regression.Travis Howell
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-13Updated commentGregory Montoir
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-12Sync.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Enable object lock/unlock in HE 100 too.Travis Howell
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-06Add hePalette function.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-03Enable copyArray in HE100 too.Travis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-01Add bits and piecesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30CleanupTravis Howell
2005-03-29Rename sprite functionsTravis Howell
2005-03-28Check class of object number, not loop.Travis Howell
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-26Rename WizParameters field.Travis Howell
2005-03-24cleanupTravis Howell
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
2005-03-17Missed HE100Travis Howell
2005-03-17Add HE72 version of file rename opcodeTravis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-17Rename sprite functionsTravis Howell
2005-03-17Another correction to sprite flagsTravis Howell
2005-03-14Rename sprite fields/functionsTravis Howell
2005-03-13Rename sprite flags/functionsTravis Howell
2005-03-13Rename sprite flags/functionsTravis Howell
2005-03-13Correct sprite flags mistake.Travis Howell
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
2005-03-12Missing popTravis Howell
2005-03-11Correct quit/restartTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell