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authorTravis Howell2005-04-12 02:35:59 +0000
committerTravis Howell2005-04-12 02:35:59 +0000
commit973b4073c90f9b84c02fbf77535377a500e5c5a1 (patch)
treedfe3a9d58624afbbede59f311da3de345b379145 /scumm/script_v100he.cpp
parentdea27e2c63bbedcc1dfb51bfb1c0ace902281e2e (diff)
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Sync.
svn-id: r17561
Diffstat (limited to 'scumm/script_v100he.cpp')
-rw-r--r--scumm/script_v100he.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 63f5c5c893..dd5b7b2428 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -417,23 +417,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_needBgReset = true;
break;
case 9:
- {
- int top_actor = a->_top;
- int bottom_actor = a->_bottom;
- a->_drawToBackBuf = true;
- a->_needRedraw = true;
- a->drawActorCostume();
- a->_drawToBackBuf = false;
- a->_needRedraw = true;
- a->drawActorCostume();
- a->_needRedraw = false;
-
- if (a->_top > top_actor)
- a->_top = top_actor;
- if (a->_bottom < bottom_actor)
- a->_bottom = bottom_actor;
-
- }
+ a->drawActorToBackBuf(a->_pos.x, a->_pos.y);
break;
case 14:
a->_charset = pop();