aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v2.cpp
AgeCommit message (Collapse)Author
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-18Remove debugTravis Howell
svn-id: r9760
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18Fix v1 zak costume colorsTravis Howell
svn-id: r9748
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
svn-id: r9734
2003-08-16color table for actor subtitles in v1 maniac isn't static after all, fixes ↵Travis Howell
color issue in demo mode. svn-id: r9722
2003-08-16Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on ↵James Brown
Mars crashes) svn-id: r9717
2003-08-16Fix subtitles colors in V1 maniacTravis Howell
svn-id: r9713
2003-08-14add maniacnes target, rather prelimary so people would be well advised not ↵Jonathan Gray
to add to compatibility at this point svn-id: r9690
2003-08-08remove debug printfJonathan Gray
svn-id: r9598
2003-08-05fix warning, cleanup codeMax Horn
svn-id: r9511
2003-08-05Make prepositions workJames Brown
svn-id: r9505
2003-08-05fix warning / whitespaceMax Horn
svn-id: r9504
2003-08-05Forgot some V1 prep codeJames Brown
svn-id: r9503
2003-08-05V1 preposition support, but broken.James Brown
svn-id: r9502
2003-07-31cleanup for some comments & indentionMax Horn
svn-id: r9341
2003-07-24cleanup: encapsulate some more members of class Actor, and rename ↵Max Horn
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175
2003-07-23Slight cleanup of previous commit.Torbjörn Andersson
svn-id: r9147
2003-07-23Allow the sentence line to be 40 printable characters long. The verb partTorbjörn Andersson
is padded with '@', which should not be counted. svn-id: r9146
2003-07-22fix spanish prepositions, see bug #772277. And BTW, does anybody know when ↵Max Horn
and where the 'on/mit/sur/su/en' preposition is actually used? svn-id: r9116
2003-07-19updated opcode "Actor Set Color" in o2_ActorSet func, it's based on ↵Paweł Kołodziejski
dissassembly, why it was "i = 3" ? svn-id: r9082
2003-07-18Fix recursive calls of object scripts. In V2 for each object two scriptJochen Hoenicke
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068
2003-07-15fix for bug #771734Max Horn
svn-id: r9041
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
svn-id: r9030
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
This fixes a problem with the parachute scene in Zak. svn-id: r9020
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
svn-id: r9018
2003-07-14Ooops, was in reverse.Travis Howell
svn-id: r8998
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
svn-id: r8959
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
svn-id: r8957
2003-07-12fixes for cutscenes in V2 gamesMax Horn
svn-id: r8956
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous ↵Max Horn
adjustXYToBeInBox improvment) svn-id: r8713
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
svn-id: r8708
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate ↵James Brown
translation for o2_(get/set)ActorElevation svn-id: r8683
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
svn-id: r8575
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
svn-id: r8549
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 ↵Max Horn
games (currently crashes since we don't support that custome format yet) svn-id: r8349
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵James Brown
AFTER_V1 flag instead. svn-id: r8348
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
svn-id: r8291