Age | Commit message (Expand) | Author |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-07 | init costumes for v1 games | Paweł Kołodziejski |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | added a currently disabled hack that can be used to get costumes used in V1 g... | Max Horn |
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1... | James Brown |
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell |
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that exp... | Max Horn |
2003-05-31 | some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa... | Max Horn |
2003-05-30 | V2 verb highlighting (good one, erik :-) | Max Horn |
2003-05-28 | cleanup | Max Horn |
2003-05-28 | fixed o2_waitForSentence | Max Horn |
2003-05-27 | italian V2 prepositions | Max Horn |
2003-05-25 | hook language command switch to V2 font / prepositions | Max Horn |
2003-05-25 | preparations for multi-language V2 supports | Max Horn |
2003-05-24 | fixed roomOps:1 (thanks to Hoenicke) | Max Horn |
2003-05-24 | we want a word not a byte for object numbers, bug pointed out by Hoenicke | Jonathan Gray |
2003-05-23 | replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo... | Max Horn |
2003-05-23 | don't hardcode 9 but rather use the default actor talk color as given in the ... | Max Horn |
2003-05-23 | Patch #742132: o2_setobjectname script overwrite fix | James Brown |
2003-05-23 | fixed butterknife + cashcard | Max Horn |
2003-05-23 | added two more redrawV2Inventory invocations; removed calls to runHook (it do... | Max Horn |
2003-05-23 | some well placed asserts (triggering any of those means with 99% a bug in som... | Max Horn |
2003-05-23 | this fixme doesn't seem to be needed anymore | Max Horn |
2003-05-22 | oops, swapped set/clear state 2 | Max Horn |
2003-05-22 | fixed more V2 clear/set state opcodes | Max Horn |
2003-05-22 | fixed Zak cashcard | Max Horn |
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ... | Max Horn |
2003-05-22 | endian fix | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |
2003-05-22 | fixed o2_ifClassOfIs | Max Horn |
2003-05-22 | small V2 doSentence tweak | Max Horn |
2003-05-22 | Fix sentence building | James Brown |
2003-05-22 | make drawSentence not crash on us | Jonathan Gray |
2003-05-22 | V2 Inventory scrolling, etc | James Brown |
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th... | Max Horn |
2003-05-22 | fix o2_getObjUnknown -> fixes 'use' verb | Max Horn |
2003-05-21 | add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f... | Max Horn |
2003-05-21 | turn off lots of silly debug output ;-) | Max Horn |
2003-05-21 | fix verb 250 is mapped to 253 in V2, with the 'recursive' flag set | Max Horn |
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn |
2003-05-21 | Fixed VC++ warning | Jamieson Christian |
2003-05-21 | uhm... less noisy, please :-) | Max Horn |
2003-05-21 | evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash | Max Horn |
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in m... | Max Horn |
2003-05-21 | fix warnings | Max Horn |
2003-05-21 | Work on V2 inventory hack a little more | James Brown |
2003-05-21 | Move stuff around | James Brown |
2003-05-21 | Fix this damn userface stuff properly :) | James Brown |
2003-05-21 | Hack more stuff in :P | James Brown |