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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...Max Horn
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-30V2 verb highlighting (good one, erik :-)Max Horn
2003-05-28cleanupMax Horn
2003-05-28fixed o2_waitForSentenceMax Horn
2003-05-27italian V2 prepositionsMax Horn
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25preparations for multi-language V2 supportsMax Horn
2003-05-24fixed roomOps:1 (thanks to Hoenicke)Max Horn
2003-05-24we want a word not a byte for object numbers, bug pointed out by HoenickeJonathan Gray
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ...Max Horn
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
2003-05-23fixed butterknife + cashcardMax Horn
2003-05-23added two more redrawV2Inventory invocations; removed calls to runHook (it do...Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-23this fixme doesn't seem to be needed anymoreMax Horn
2003-05-22oops, swapped set/clear state 2Max Horn
2003-05-22fixed more V2 clear/set state opcodesMax Horn
2003-05-22fixed Zak cashcardMax Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22endian fixMax Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22fixed o2_ifClassOfIsMax Horn
2003-05-22small V2 doSentence tweakMax Horn
2003-05-22Fix sentence buildingJames Brown
2003-05-22make drawSentence not crash on usJonathan Gray
2003-05-22V2 Inventory scrolling, etcJames Brown
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-22fix o2_getObjUnknown -> fixes 'use' verbMax Horn
2003-05-21add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...Max Horn
2003-05-21turn off lots of silly debug output ;-)Max Horn
2003-05-21fix verb 250 is mapped to 253 in V2, with the 'recursive' flag setMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21Fixed VC++ warningJamieson Christian
2003-05-21uhm... less noisy, please :-)Max Horn
2003-05-21evil bug in V2 bitvar code fixed -> no more MM cutscene skip crashMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn