Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-21 | fix warnings | Max Horn | |
svn-id: r7778 | |||
2003-05-21 | Work on V2 inventory hack a little more | James Brown | |
svn-id: r7776 | |||
2003-05-21 | Move stuff around | James Brown | |
svn-id: r7775 | |||
2003-05-21 | Fix this damn userface stuff properly :) | James Brown | |
svn-id: r7772 | |||
2003-05-21 | Hack more stuff in :P | James Brown | |
svn-id: r7770 | |||
2003-05-21 | Attempt to fix some stuff | James Brown | |
svn-id: r7768 | |||
2003-05-21 | Hacky zak sentence/inventory drawing (rewrite later on) | James Brown | |
svn-id: r7766 | |||
2003-05-21 | Add Zak v2 doSentence fix, patch #740878 | Travis Howell | |
svn-id: r7760 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn | |
svn-id: r7739 | |||
2003-05-19 | enable box'ed walking in V2 games | Max Horn | |
svn-id: r7660 | |||
2003-05-18 | more cleanup | Max Horn | |
svn-id: r7653 | |||
2003-05-18 | more V2 sentence cleanup | Max Horn | |
svn-id: r7631 | |||
2003-05-18 | fixed opcode 0x47 | Max Horn | |
svn-id: r7630 | |||
2003-05-17 | some sentence fixes | Max Horn | |
svn-id: r7612 | |||
2003-05-17 | Fix invalid variable | James Brown | |
svn-id: r7599 | |||
2003-05-17 | Name some vars | James Brown | |
svn-id: r7597 | |||
2003-05-17 | disable assert in o2_putActor for now (is triggered in Zak intro); cleanup | Max Horn | |
svn-id: r7592 | |||
2003-05-16 | fixed o2_drawObject (thx MadMoose) | Max Horn | |
svn-id: r7586 | |||
2003-05-16 | cleanup | Max Horn | |
svn-id: r7583 | |||
2003-05-16 | test stuff | James Brown | |
svn-id: r7573 | |||
2003-05-16 | fixed o2_getActorX / o2_getActorY (thanks MadMoose) | Max Horn | |
svn-id: r7564 | |||
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with ↵ | Max Horn | |
objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp svn-id: r7562 | |||
2003-05-16 | hackish partial doSentence support | Max Horn | |
svn-id: r7560 | |||
2003-05-14 | opcodes are just one byte | Max Horn | |
svn-id: r7513 | |||
2003-05-14 | fixed V2 decodeParseString | Max Horn | |
svn-id: r7508 | |||
2003-05-14 | default text color light blue instead of pink | Max Horn | |
svn-id: r7506 | |||
2003-05-14 | cleanup | Max Horn | |
svn-id: r7503 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | make gcc with extra extra warnings happy | Jonathan Gray | |
svn-id: r7501 | |||
2003-05-14 | fixed v2 verb handling | Max Horn | |
svn-id: r7500 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵ | Max Horn | |
properly, though) svn-id: r7429 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | cleaned up / fixed some V2 state stuff | Max Horn | |
svn-id: r7422 | |||
2003-05-09 | Fix intro room transition. Seems correct, so the fixme is really just ↵ | James Brown | |
explanitory. svn-id: r7403 | |||
2003-05-09 | fixed V2 drawObject | Max Horn | |
svn-id: r7400 | |||
2003-05-09 | cleanup | Max Horn | |
svn-id: r7399 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | fixed o2_resourceRoutines | Max Horn | |
svn-id: r7391 | |||
2003-05-08 | Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we ↵ | James Brown | |
have V2 walkbox support (ugh...) svn-id: r7388 | |||
2003-05-06 | can get up to zak sleeping bit now... | Jonathan Gray | |
svn-id: r7363 | |||
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn | |
svn-id: r7340 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-05 | fix bug pointed out by segra | Jonathan Gray | |
svn-id: r7330 | |||
2003-05-04 | V2 verbop fix (read verb name from script) | Max Horn | |
svn-id: r7327 |