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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-23Slight cleanup of previous commit.Torbjörn Andersson
2003-07-23Allow the sentence line to be 40 printable characters long. The verb partTorbjörn Andersson
2003-07-22fix spanish prepositions, see bug #772277. And BTW, does anybody know when an...Max Horn
2003-07-19updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassem...Paweł Kołodziejski
2003-07-18Fix recursive calls of object scripts. In V2 for each object two scriptJochen Hoenicke
2003-07-15fix for bug #771734Max Horn
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
2003-07-14Ooops, was in reverse.Travis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
2003-07-12fixes for cutscenes in V2 gamesMax Horn
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...Max Horn
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-30V2 verb highlighting (good one, erik :-)Max Horn
2003-05-28cleanupMax Horn
2003-05-28fixed o2_waitForSentenceMax Horn
2003-05-27italian V2 prepositionsMax Horn
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25preparations for multi-language V2 supportsMax Horn
2003-05-24fixed roomOps:1 (thanks to Hoenicke)Max Horn
2003-05-24we want a word not a byte for object numbers, bug pointed out by HoenickeJonathan Gray
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ...Max Horn
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
2003-05-23fixed butterknife + cashcardMax Horn
2003-05-23added two more redrawV2Inventory invocations; removed calls to runHook (it do...Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-23this fixme doesn't seem to be needed anymoreMax Horn
2003-05-22oops, swapped set/clear state 2Max Horn
2003-05-22fixed more V2 clear/set state opcodesMax Horn
2003-05-22fixed Zak cashcardMax Horn