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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
Age
Commit message (
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Author
2004-09-30
Whitespace
Max Horn
2004-09-29
Use FM-TOWNS consistently
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-08-24
Fixed bug #1014296, the Loom cursor hotspot regression.
Torbjörn Andersson
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
If bug still occurs, the problem is elsewhere.
Travis Howell
2004-08-22
Switch to debug channel
Travis Howell
2004-08-21
Removed some obsolete TODO comments
Max Horn
2004-08-21
Skip copy protection screen in indy3ega.
Travis Howell
2004-08-21
Change to allow FM Towns platform to be used with later games
Travis Howell
2004-08-20
Enable original method of skipping copy protection
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly
Travis Howell
2004-07-27
Not needed, invalid in Loom[ega]
Travis Howell
2004-07-26
One last hack to allow demo script in V2 Maniac Mansion.
Travis Howell
2004-07-26
Not quite right spot.
Travis Howell
2004-07-26
VAR_SOUND_RESULT should be reset.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-24
Ooops commited wrong branch.
Travis Howell
2004-07-24
A few HE games are supported now.
Travis Howell
2004-07-23
Add more details
Travis Howell
2004-07-23
Mention method used to skip copy protection in original Loom
Travis Howell
2004-07-22
Should not be set for any scumm3 games.
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
Use auto_ptr to avoid leaks
Max Horn
2004-05-02
Applied my suggested fix for #933168, since I'm tired of waiting for
Torbjörn Andersson
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-05
Replaced FIXME with proper explanation and code (the previous hack was actual...
Max Horn
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-15
disambiguate the two talkingActor() methods (one was a getter, one a setter -...
Max Horn
2004-03-15
clearMsgQueue now just is a synonym for stopTalk -> remove it
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-02-26
Work around music glitch in Monkey Island 2:
Torbjörn Andersson
2004-02-22
This should fix zak lotto bug correctly.
Travis Howell
2004-02-22
Code is required, according to disasm.
Travis Howell
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-11
changed the name of the former removeObjectFromRoom yet again, to markObjectR...
Max Horn
2004-01-11
renamed removeObjectFromRoom to forceObjectRedraw
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-05
more cleanup
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
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