Age | Commit message (Expand) | Author |
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell |
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell |
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell |
2003-09-01 | Add missing break | Travis Howell |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-31 | some things needed for supporting original save/load screens in v3 games, doe... | Jonathan Gray |
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell |
2003-08-27 | Ooops | Travis Howell |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-23 | Added comment keyword, per Fingolfin | Jamieson Christian |
2003-08-18 | Commented MI1 Demo fix. | Jamieson Christian |
2003-08-17 | OOps | Travis Howell |
2003-08-17 | Fix regressions in MI1 Amiga | Travis Howell |
2003-08-16 | Changed fix for hanging MI1 EGA Demo after | Jamieson Christian |
2003-08-16 | Fixed hang in MI1 EGA Demo. Hang was the result | Jamieson Christian |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-13 | Give pass its own id | Travis Howell |
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson |
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell |
2003-08-03 | fix warning | Max Horn |
2003-08-03 | removed obsolete warning | Max Horn |
2003-08-03 | o5_getStringWidth was missing getResultPos() (thanks to _Q for pointing this ... | Max Horn |
2003-07-31 | cleanup for some comments & indention | Max Horn |
2003-07-31 | Forward-port ZakV2 hacks from 0.5.0 branch | James Brown |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-23 | fm towns cd audio fix from Hibernatus | Travis Howell |
2003-07-22 | fix for bug #775839; unified the various Indy3 checks (this gets annoying, ma... | Max Horn |
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell |
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn |
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell |
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell |
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray |
2003-07-06 | More fixes from Hibernatus | Travis Howell |
2003-06-30 | partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ... | Max Horn |
2003-06-26 | fix for 'default talk color' use of actorSet opcode (fix for bug #755888) | Max Horn |
2003-06-24 | still don't know how the o5_startMusic opcode works in Zak (if it is even mus... | Max Horn |
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn |
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn |
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i... | Max Horn |
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn |
2003-06-18 | Fixed MSVC warnings | Jamieson Christian |
2003-06-18 | fix for o5_walkActorToActor; this seems to be more like what V3 games expect ... | Max Horn |