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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
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Author
2003-03-10
added stub for proper oldRoomEffects implementation (proper for Zak256 that i...
Max Horn
2003-03-10
cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better since...
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-01-12
New method of local object management. Buggy, segfaults on the Part 1 screen ...
James Brown
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2002-12-28
get rid of getStringLen and use the more powerful resStrLen instead; moved re...
Max Horn
2002-12-27
Patch 650135 (method 3): FOA parrot hang
James Brown
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
renamed Scumm::charset -> Scumm::_charset
Max Horn
2002-12-22
added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...
Max Horn
2002-12-22
minor cleanup
Max Horn
2002-12-16
refactoring: use inheritance to mode the relations between the various engine...
Max Horn
2002-12-13
fix for bug #647844, but this shadowPalette stuff needs investigation
Max Horn
2002-12-12
Tidy one or two things up for future V1/V2/V8 SCUMM support.
James Brown