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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-09-01Add v1 maniac load/save screen supportTravis Howell
2003-09-01Add missing breakTravis Howell
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-29Opcode change to load/save screen in original loomTravis Howell
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
2003-08-27OoopsTravis Howell
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-23Added comment keyword, per FingolfinJamieson Christian
2003-08-18Commented MI1 Demo fix.Jamieson Christian
2003-08-17OOpsTravis Howell
2003-08-17Fix regressions in MI1 AmigaTravis Howell
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
2003-08-16Fixed hang in MI1 EGA Demo. Hang was the resultJamieson Christian
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Give pass its own idTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-10Replaced use of File with use of SaveFileManager where appropriate.Marcus Comstedt
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
2003-08-03fix warningMax Horn
2003-08-03removed obsolete warningMax Horn
2003-08-03o5_getStringWidth was missing getResultPos() (thanks to _Q for pointing this ...Max Horn
2003-07-31cleanup for some comments & indentionMax Horn
2003-07-31Forward-port ZakV2 hacks from 0.5.0 branchJames Brown
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-23fm towns cd audio fix from HibernatusTravis Howell
2003-07-22fix for bug #775839; unified the various Indy3 checks (this gets annoying, ma...Max Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
2003-07-06More fixes from HibernatusTravis Howell
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-26fix for 'default talk color' use of actorSet opcode (fix for bug #755888)Max Horn
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even mus...Max Horn
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-18Fixed MSVC warningsJamieson Christian
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn