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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
Age
Commit message (
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Author
2003-08-10
Replaced use of File with use of SaveFileManager where appropriate.
Marcus Comstedt
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
Max Horn
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-08-06
Add GF_INDY3 feature flag for indy3 games to reduce checks
Travis Howell
2003-08-03
fix warning
Max Horn
2003-08-03
removed obsolete warning
Max Horn
2003-08-03
o5_getStringWidth was missing getResultPos() (thanks to _Q for pointing this ...
Max Horn
2003-07-31
cleanup for some comments & indention
Max Horn
2003-07-31
Forward-port ZakV2 hacks from 0.5.0 branch
James Brown
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-23
fm towns cd audio fix from Hibernatus
Travis Howell
2003-07-22
fix for bug #775839; unified the various Indy3 checks (this gets annoying, ma...
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-13
Revert my last change, made some in text text unreadable (black).
Travis Howell
2003-07-13
Commit fixme to prevent some issues on Amiga verison of MI2
Travis Howell
2003-07-13
consistent case statement options, and make warnings more useful
Jonathan Gray
2003-07-06
More fixes from Hibernatus
Travis Howell
2003-06-30
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...
Max Horn
2003-06-26
fix for 'default talk color' use of actorSet opcode (fix for bug #755888)
Max Horn
2003-06-24
still don't know how the o5_startMusic opcode works in Zak (if it is even mus...
Max Horn
2003-06-21
finally implemented this TODO: using class File instead of fopen
Max Horn
2003-06-20
seems monkeyega & monkeyvga have byte values for the object name offset, too
Max Horn
2003-06-20
fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...
Max Horn
2003-06-19
instead of casting to byte, rather allow offsets > 255
Max Horn
2003-06-18
Fixed MSVC warnings
Jamieson Christian
2003-06-18
fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-13
Hack to avoid bad actor crash in o5_walkActorToActor() when using the camel
Torbjörn Andersson
2003-06-11
some walk fixes
Max Horn
2003-06-07
Fix for bug #654286: ZAK256: Ending credits are illegible
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-04
looks like a glitch?
Max Horn
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-02
fix for indy3 VGA script bug (bug #743314)
Max Horn
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-06-01
Reverted the recent o5_getClosestObjActor() change and fixed it by
Torbjörn Andersson
2003-05-31
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...
Max Horn
2003-05-30
Workaround for bug #746349
Max Horn
2003-05-30
modified o5_getClosestObjActor to find actors/objects more than 255 pixels away
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-26
work around bug #743615
Max Horn
2003-05-24
cleanup / minor tweak
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-23
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...
Max Horn
2003-05-23
v2 fix for o5_getDist (thx segra)
Max Horn
2003-05-23
added tons of asserts; added warnings for other cases where we so far silentl...
Max Horn
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