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2004-06-20changed check to _insaneRunningPaweł Kołodziejski
svn-id: r13986
2004-06-20Didn't need to split it after all.Travis Howell
svn-id: r13973
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
svn-id: r13943
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-02Remove old commentTravis Howell
svn-id: r13925
2004-06-02Ignore imuse control code in HE gamesTravis Howell
Add missing code for o6_stampobject (From diasm.) svn-id: r13924
2004-04-08seems it is 'endianness' and not 'endianess'Max Horn
svn-id: r13504
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-04-02Added support for %___ strings (used in localized version of The Dig)Max Horn
svn-id: r13436
2004-03-27forgot themPaweł Kołodziejski
svn-id: r13393
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-15cleanupMax Horn
svn-id: r13312
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter ↵Max Horn
-- reflect that in the name) svn-id: r13301
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
svn-id: r13300
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
until someone figures out exactly what to do, let's do something less drastic. Now if someone requests a pixel outside the known screen, assume that pixel has colour 0. svn-id: r13200
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124
2004-03-01HE games specificTravis Howell
svn-id: r13105
2004-02-29Correct incorrect smush filename in Macintosh FT demoTravis Howell
svn-id: r13098
2004-02-24Removeout dated fixme (No reports of asserts in minefield)Travis Howell
svn-id: r13013
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
those crashes svn-id: r13004
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003
2004-02-20EVC ... no ... comments ... please :)Nicolas Bacca
svn-id: r12945
2004-02-18Add some safety checksMax Horn
svn-id: r12928
2004-02-18FT/DIG/COMI should always default to 100 for actor.forceclip.Travis Howell
svn-id: r12925
2004-02-17Fix bug in ScummEngine_v6::o6_setBoxSetEugene Sandulenko
svn-id: r12918
2004-02-16Rename opcodeTravis Howell
svn-id: r12914
2004-02-16Rename opcodeTravis Howell
svn-id: r12913
2004-02-16Add comment and caseTravis Howell
svn-id: r12912
2004-02-16Update commentTravis Howell
Remove duplicate code svn-id: r12911
2004-02-15More fixes to ScummEngine_v6::o6_pickVarRandomEugene Sandulenko
svn-id: r12899
2004-02-15Fix crash at fbear end sceneEugene Sandulenko
svn-id: r12896
2004-02-14fixed warningPaweł Kołodziejski
svn-id: r12891
2004-02-14changed to debugPaweł Kołodziejski
svn-id: r12890
2004-02-14Fix E4 opcode implemetnation. Now it worksEugene Sandulenko
svn-id: r12888
2004-02-14Some part of E4 opcode is FT/Dig onlyEugene Sandulenko
svn-id: r12885
2004-02-14Implementation of o6_unknownE4Eugene Sandulenko
svn-id: r12884
2004-02-13oops. this clearly demonstrates what bug was here :)Eugene Sandulenko
svn-id: r12839
2004-02-13Fix potential bug, depended on compiler.Eugene Sandulenko
svn-id: r12838
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-07Only used in HE games.Travis Howell
svn-id: r12755
2004-02-07Clean up last commit.Travis Howell
svn-id: r12754
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06Update commentTravis Howell
svn-id: r12750