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path: root/scumm/script_v6.cpp
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2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-05Make debugging a little bit easier :-)Max Horn
svn-id: r20407
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
svn-id: r20382
2006-01-23Added workaround (the nicer one) for a CoMI script bug that would causeTorbjörn Andersson
ScummVM to hang on the PSP. See bug #1398195. (For now, I'm only doing this on the trunk since CoMI on the PSP is considered unsupported/unbearable with ScummVM 0.8.x.) svn-id: r20143
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-17Updated commentsMax Horn
svn-id: r20071
2006-01-16Match sizes of original versions, to avoid possible overflows.Travis Howell
svn-id: r20052
2006-01-09Fix regressions in earliest HE games again.Travis Howell
Remove pointless scumm var reset to zero. svn-id: r19956
2005-10-21COMI delays use minutes too, so remove hack.Travis Howell
Confirmed with COMI disasm. svn-id: r19226
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19195
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
Otherwise array aren't always nuked by scripts. svn-id: r19082
2005-09-09Remove pointless check, exists in all SCUMM6+.Travis Howell
svn-id: r18793
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-09-02workaround bug #1223621Gregory Montoir
svn-id: r18731
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-06Cleanup.Torbjörn Andersson
svn-id: r18621
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
svn-id: r18278
2005-05-26Not used by DOTT scripts.Travis Howell
svn-id: r18253
2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-04-23Should be HE61 now.Travis Howell
svn-id: r17765
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-19HE games set camera at this point.Travis Howell
svn-id: r17687
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-16CleanupTravis Howell
svn-id: r17615
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06Add correct fix for bug #556496Travis Howell
svn-id: r17406
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
svn-id: r17405
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-28HE80+ reports whole _classData value of object, if no args are given.Travis Howell
Fixes exit arrows in later HE games. svn-id: r17271
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-07Minor cleanupTravis Howell
svn-id: r17025
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-19Off by oneTravis Howell
svn-id: r16127
2004-11-27Make Array stuff part of the V6 engine class (note: it's a bit confusing to ↵Max Horn
have two different ArrayHeader structs, maybe we should rename them?) svn-id: r15909
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13HE 60 specificTravis Howell
svn-id: r15539