Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-12-27 | Patch 650135 (method 3): FOA parrot hang | James Brown | |
svn-id: r6185 | |||
2002-12-26 | group startScript/Object codes (no code change) | Max Horn | |
svn-id: r6180 | |||
2002-12-26 | doSentence only takes three params in V8 | Max Horn | |
svn-id: r6179 | |||
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ↵ | Max Horn | |
after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') svn-id: r6176 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | changed name from _insaneFlag to _smushFrameRate | Paweł Kołodziejski | |
svn-id: r6136 | |||
2002-12-25 | use translateText for V8 print opcodes | Max Horn | |
svn-id: r6134 | |||
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for ↵ | Max Horn | |
V8; added some work in o8_kludge2 svn-id: r6132 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-24 | yes they really are the same, one opcode just has a jmp to the other | Jonathan Gray | |
svn-id: r6092 | |||
2002-12-24 | more V8 opcodes (mostly rerouting to V6 ones) | Max Horn | |
svn-id: r6088 | |||
2002-12-23 | and more V8. Now we again hit the charset limit, but this time caused by the ↵ | Max Horn | |
script itself :-) svn-id: r6077 | |||
2002-12-23 | more V8 mods; cleanup | Max Horn | |
svn-id: r6070 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-23 | resolved some arguments with aquadran about how to go on about this :-). ↵ | Max Horn | |
Renamed three v6 opcodes svn-id: r6068 | |||
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. ↵ | Max Horn | |
Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) svn-id: r6064 | |||
2002-12-22 | some more V8 opcode flesh | Max Horn | |
svn-id: r6061 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-22 | minor cleanup | Max Horn | |
svn-id: r6059 | |||
2002-12-22 | allow subtitles in smush animations to be disabled | Jonathan Gray | |
svn-id: r6055 | |||
2002-12-21 | increased a little speed of dig demo smush | Paweł Kołodziejski | |
svn-id: r6047 | |||
2002-12-21 | fix smush for compatible with dig demo | Paweł Kołodziejski | |
svn-id: r6043 | |||
2002-12-16 | refactoring: use inheritance to mode the relations between the various ↵ | Max Horn | |
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994 | |||
2002-12-15 | added comparision methods for ScummPoint | Max Horn | |
svn-id: r5981 | |||
2002-12-15 | oops | Max Horn | |
svn-id: r5979 | |||
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have ↵ | Max Horn | |
to figure out how to set it correctly svn-id: r5978 | |||
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown | |
svn-id: r5915 |