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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
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Author
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
for whatever reason hev7 gives us a 244 for quit instead of 160
Jonathan Gray
2004-06-23
Fix room changing in HE7 games.
Travis Howell
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-02
Remove old comment
Travis Howell
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-04-08
seems it is 'endianness' and not 'endianess'
Max Horn
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-04-02
simplify code by integrating a call to translateText() into addMessageToStack...
Max Horn
2004-04-02
Added support for %___ strings (used in localized version of The Dig)
Max Horn
2004-03-27
forgot them
Paweł Kołodziejski
2004-03-19
Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-15
cleanup
Max Horn
2004-03-15
disambiguate the two talkingActor() methods (one was a getter, one a setter -...
Max Horn
2004-03-15
clearMsgQueue now just is a synonym for stopTalk -> remove it
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-03-05
We already know the Sam & Max screensavers trigger these assertions so
Torbjörn Andersson
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-01
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
Torbjörn Andersson
2004-03-01
HE games specific
Travis Howell
2004-02-29
Correct incorrect smush filename in Macintosh FT demo
Travis Howell
2004-02-24
Removeout dated fixme (No reports of asserts in minefield)
Travis Howell
2004-02-23
Add HE specific modifications to readArray and writeArray. That fixes
Eugene Sandulenko
2004-02-23
Proper implementation of readFile, writeFile and redimArray.
Eugene Sandulenko
2004-02-20
EVC ... no ... comments ... please :)
Nicolas Bacca
2004-02-18
Add some safety checks
Max Horn
2004-02-18
FT/DIG/COMI should always default to 100 for actor.forceclip.
Travis Howell
2004-02-17
Fix bug in ScummEngine_v6::o6_setBoxSet
Eugene Sandulenko
2004-02-16
Rename opcode
Travis Howell
2004-02-16
Rename opcode
Travis Howell
2004-02-16
Add comment and case
Travis Howell
2004-02-16
Update comment
Travis Howell
2004-02-15
More fixes to ScummEngine_v6::o6_pickVarRandom
Eugene Sandulenko
2004-02-15
Fix crash at fbear end scene
Eugene Sandulenko
2004-02-14
fixed warning
Paweł Kołodziejski
2004-02-14
changed to debug
Paweł Kołodziejski
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