Age | Commit message (Expand) | Author |
2004-08-05 | Correction from disasm. | Travis Howell |
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell |
2004-08-01 | Even more array code cleanup | Max Horn |
2004-08-01 | Add symbolic names for the array types, which makes the code easier to read/u... | Max Horn |
2004-07-25 | Merge palette functions. | Travis Howell |
2004-07-15 | Case only used in HE 6.0 games after all. | Travis Howell |
2004-07-15 | Fix music volume regression in HE games. | Travis Howell |
2004-07-14 | HE 7.0 games set fade effects to 1 but don't actually use any fade effects. | Travis Howell |
2004-07-03 | Not used by games, switch to invalid. | Travis Howell |
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell |
2004-06-29 | Rename var | Travis Howell |
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell |
2004-06-29 | Add check for older puttputt version. | Travis Howell |
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few m... | Max Horn |
2004-06-27 | Remove bad comment | Travis Howell |
2004-06-24 | Add some more HE7 differences. | Travis Howell |
2004-06-24 | Add missing code | Travis Howell |
2004-06-24 | Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no lo... | Travis Howell |
2004-06-23 | Positive values are only used in DOS version of fbear. | Travis Howell |
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell |
2004-06-20 | Didn't need to split it after all. | Travis Howell |
2004-06-07 | 7.0+ HE games have additional indexes. So read it. | Eugene Sandulenko |
2004-06-06 | verbOps differences are minor, so merge back in. | Travis Howell |
2004-06-06 | Ooops, kept wrong line. | Travis Howell |
2004-06-06 | puttdemo doesn't need HE specific opcodes. | Travis Howell |
2004-06-06 | ActorOps case 219 exists in earlier HE games too. | Travis Howell |
2004-06-06 | o more _heversion usage | Eugene Sandulenko |
2004-06-03 | Phase 2 of switching HE to use _heversion. Now unneeded GID's are | Eugene Sandulenko |
2004-06-03 | Phase 1 of move to _heversion use. | Eugene Sandulenko |
2004-06-02 | Ignore imuse control code in HE games | Travis Howell |
2004-06-02 | Increase debug level | Travis Howell |
2004-06-01 | (almost) fixed saving/loading images in fatty bears birthday | Gregory Montoir |
2004-06-01 | Fix o6_writeFile. | Eugene Sandulenko |
2004-06-01 | minor changes | Gregory Montoir |
2004-06-01 | HE games use slightly different E1 opcode | Travis Howell |
2004-06-01 | Preliminary versions of HE opcodes kernelGetFunctions and | Eugene Sandulenko |
2004-05-31 | Forgot to commit | Eugene Sandulenko |
2004-05-31 | Switch to _heversion | Travis Howell |
2004-05-31 | Add stub for HE o6_quitPauseRestart. | Eugene Sandulenko |
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better wh... | Max Horn |
2004-04-05 | there is no imuse in he engine | Paweł Kołodziejski |
2004-04-03 | cleanup StringTab stuff | Max Horn |
2004-04-02 | simplify code by integrating a call to translateText() into addMessageToStack... | Max Horn |
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa... | Max Horn |
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter f... | Max Horn |
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but that'... | Max Horn |
2004-03-02 | Move to HE6 | Travis Howell |
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell |
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell |
2004-03-02 | Add better check for HE resource differences. | Travis Howell |