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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v72he.cpp
Age
Commit message (
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Author
2004-10-08
wizImageOps update
Gregory Montoir
2004-10-08
Match opcode names with SCUMM8.
Travis Howell
2004-10-08
Return 0 is array doesn't exist, possible script bug in HE game.
Travis Howell
2004-10-06
Use common PI value instead
Chris Apers
2004-10-05
fix drawWizPolygon glitch
Gregory Montoir
2004-10-05
Switch to warning
Travis Howell
2004-10-04
cleanup
Max Horn
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add opcode difference
Travis Howell
2004-10-03
Add safety check.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Reading 1 too far.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Should use findWrappedBlock
Travis Howell
2004-10-02
Array corrections
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-09-30
Whitespace
Max Horn
2004-09-30
Not quite right.
Travis Howell
2004-09-30
Add missing case code.
Travis Howell
2004-09-30
Add extra cases/stubs
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-30
Change to warnings for now.
Travis Howell
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-28
cleanup
Gregory Montoir
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-25
Enable drawWizImage flag 0x2
Travis Howell
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-25
enable WizPolygon rendering, maze in kinddemo is now displayed
Gregory Montoir
2004-09-24
No longer required
Travis Howell
2004-09-24
One last correction.
Travis Howell
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-22
Debug values are shown correctly now.
Travis Howell
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
smaller is 99 after all.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
Filter out both trace msgs.
Travis Howell
2004-09-21
*** empty log message ***
Travis Howell
2004-09-21
Add multi-block support for HE games.
Travis Howell
2004-09-21
HE90+ games use actor layering too, in reverse order.
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
more cleanup
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Ignore trace msgs.
Travis Howell
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