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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v72he.cpp
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Commit message (
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Author
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Ignore trace msgs.
Travis Howell
2004-09-19
Fix last commit
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-18
Neeed to know where polygons are renderered
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-15
Only palette is different
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Fix array issues.
Travis Howell
2004-09-14
Only reports trace status
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
Reads extra script byte, just like readFile.
Travis Howell
2004-09-13
*** empty log message ***
Travis Howell
2004-09-13
Order wrong
Travis Howell
2004-09-13
Needs to be higher for now.
Travis Howell
2004-09-13
Add Missing pop
Travis Howell
2004-09-13
Debug code strings should use string num, not var num.
Travis Howell
2004-09-13
Corect size.
Travis Howell
2004-09-13
Set correct array length in HE 72+ games.
Travis Howell
2004-09-12
Correct debugs
Travis Howell
2004-09-12
More HE opcodes.
Travis Howell
2004-09-12
Add some change to start later HE99 hames.
Travis Howell
2004-09-12
Use talkie resource for HE 99+ games.
Travis Howell
2004-09-12
Add case
Travis Howell
2004-09-12
Add some HE90+ opcodes
Travis Howell
2004-09-11
Add stub case for now.
Travis Howell
2004-09-11
Seems to be off by 1.
Travis Howell
2004-09-11
Use random talk animation in HE 80+ games for now.
Travis Howell
2004-09-11
Not popping enough.
Travis Howell
2004-09-10
Rename opcode
Travis Howell
2004-09-09
Change needed for HE 71 too.
Travis Howell
2004-09-09
Corrections
Travis Howell
2004-09-09
Duplicate
Travis Howell
2004-09-09
Fix dog regression.
Travis Howell
2004-09-09
Add extra opcodes for freddi2
Travis Howell
2004-09-09
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
Eugene Sandulenko
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-08
Should be reading array id resource.
Travis Howell
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