index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v72he.cpp
Age
Commit message (
Expand
)
Author
2004-10-23
Still needed for RU freddicove
Travis Howell
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-18
Cleanup
Travis Howell
2004-10-17
Color correction for HE70+ strings.
Travis Howell
2004-10-17
Polygons used by HE71 too.
Travis Howell
2004-10-17
Check if VAR_WIZ_TCOLOR is set, before using it.
Travis Howell
2004-10-17
cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...
Gregory Montoir
2004-10-17
preliminar o72_captureWizImage() implementation ; still have to handle flag 0...
Gregory Montoir
2004-10-16
fixed warnings
Paweł Kołodziejski
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-13
Remove more duplicates.
Travis Howell
2004-10-13
Rename opcode
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-11
Still not quite right.
Travis Howell
2004-10-11
X/Y order changed again in HE 72+.
Travis Howell
2004-10-10
Correct order
Travis Howell
2004-10-10
Changes for mustard
Travis Howell
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
More HE100 corrections.
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-09
Ooops
Travis Howell
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-08
wizImageOps update
Gregory Montoir
2004-10-08
Match opcode names with SCUMM8.
Travis Howell
2004-10-08
Return 0 is array doesn't exist, possible script bug in HE game.
Travis Howell
2004-10-06
Use common PI value instead
Chris Apers
2004-10-05
fix drawWizPolygon glitch
Gregory Montoir
2004-10-05
Switch to warning
Travis Howell
2004-10-04
cleanup
Max Horn
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add opcode difference
Travis Howell
2004-10-03
Add safety check.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Reading 1 too far.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Should use findWrappedBlock
Travis Howell
2004-10-02
Array corrections
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-09-30
Whitespace
Max Horn
2004-09-30
Not quite right.
Travis Howell
2004-09-30
Add missing case code.
Travis Howell
2004-09-30
Add extra cases/stubs
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-30
Change to warnings for now.
Travis Howell
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-28
cleanup
Gregory Montoir
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
[next]