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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v80he.cpp
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Author
2004-09-19
Fix last commit
Travis Howell
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Not soundOps in He80+
Travis Howell
2004-09-18
Neeed to know where polygons are renderered
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Avoid warning
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
fix cursors hotspot
Gregory Montoir
2004-09-13
HE arcade game work a bit now.
Travis Howell
2004-09-11
Update this one too.
Travis Howell
2004-09-11
Add stub
Travis Howell
2004-09-10
Rename opcode
Travis Howell
2004-09-09
Change needed for HE 71 too.
Travis Howell
2004-09-09
Duplicate
Travis Howell
2004-09-09
Add extra opcodes for freddi2
Travis Howell
2004-09-09
Cases don't exist in HE80.
Travis Howell
2004-09-09
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
Eugene Sandulenko
2004-09-08
Fix array issue.
Travis Howell
2004-09-07
Add opcode
Travis Howell
2004-09-07
Correct opcode
Travis Howell
2004-09-06
Add another ini related opcode.
Travis Howell
2004-09-06
More stubs
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Add HE 80/90 classes, will be filled up over time.
Travis Howell