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path: root/scumm/script_v80he.cpp
AgeCommit message (Expand)Author
2005-01-01Updated copyrightMax Horn
2004-12-21Unused includesTravis Howell
2004-12-19Correct rangeTravis Howell
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-23renamed some HE opcodesGregory Montoir
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-10-17Polygons used by HE71 too.Travis Howell
2004-10-17Rename opcodeTravis Howell
2004-10-16fixed warningsPaweł Kołodziejski
2004-10-13Remove more duplicates.Travis Howell
2004-10-13Rename opcodeTravis Howell
2004-10-12Rename varsTravis Howell
2004-10-10Rename opcodesTravis Howell
2004-10-10Add some missing code for HE100.Travis Howell
2004-10-09OoopsTravis Howell
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
2004-10-09No longer startMusicTravis Howell
2004-10-08wizImageOps updateGregory Montoir
2004-10-08Match opcode names with SCUMM8.Travis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Rename opcodeTravis Howell
2004-10-04Add opcode differenceTravis Howell
2004-10-03Add stubTravis Howell
2004-10-03Add missing code for opcodeTravis Howell
2004-10-02That was duplicateTravis Howell
2004-10-01Add/correct opcodeTravis Howell
2004-09-29Correct string for temp save/load, original load/save screens now displays in...Travis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
2004-09-22Filename string go a bit higherTravis Howell
2004-09-22No longer StopMusicTravis Howell
2004-09-22Add missing casesTravis Howell
2004-09-21Should be HE60/70.Travis Howell
2004-09-20more cleanupMax Horn
2004-09-20cleanupMax Horn
2004-09-19Fix last commitTravis Howell
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Not soundOps in He80+Travis Howell
2004-09-18Neeed to know where polygons are rendereredTravis Howell
2004-09-17Correct and rename opcodeTravis Howell
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
2004-09-16No longer required.Travis Howell
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-15Call directTravis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Avoid warningTravis Howell
2004-09-14Add opcodeTravis Howell