index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v80he.cpp
Age
Commit message (
Expand
)
Author
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-24
defined some flags for HE wiz ; it should make the code more readable
Gregory Montoir
2005-02-22
Minor cleanup
Travis Howell
2005-02-14
Add opcode
Travis Howell
2005-02-02
Merge two opcode, move two opcodes back to HE70.
Travis Howell
2005-01-30
Check sound queue for music in HE games.
Travis Howell
2005-01-30
HE100 difference
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-21
Unused includes
Travis Howell
2004-12-19
Correct range
Travis Howell
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
Revert opcode EF merge, HE72 uses different array structure.
Travis Howell
2004-11-26
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...
Gregory Montoir
2004-11-23
renamed some HE opcodes
Gregory Montoir
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-17
Polygons used by HE71 too.
Travis Howell
2004-10-17
Rename opcode
Travis Howell
2004-10-16
fixed warnings
Paweł Kołodziejski
2004-10-13
Remove more duplicates.
Travis Howell
2004-10-13
Rename opcode
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-09
Ooops
Travis Howell
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-09
No longer startMusic
Travis Howell
2004-10-08
wizImageOps update
Gregory Montoir
2004-10-08
Match opcode names with SCUMM8.
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Rename opcode
Travis Howell
2004-10-04
Add opcode difference
Travis Howell
2004-10-03
Add stub
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
No longer StopMusic
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
more cleanup
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-19
Fix last commit
Travis Howell
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
[prev]
[next]