Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-16 | 'unstubbed' o90_getLinesIntersectionPoint | Gregory Montoir | |
svn-id: r17626 | |||
2005-04-15 | Checks actor costume frame. | Travis Howell | |
svn-id: r17604 | |||
2005-04-14 | Add HE7.2 difference in o_getResourceSize(). | Travis Howell | |
Add support for checking size of music resource. svn-id: r17595 | |||
2005-04-14 | Set result back to 1 for now, otherwise chase locks up. | Travis Howell | |
svn-id: r17594 | |||
2005-04-13 | Updated comment | Gregory Montoir | |
svn-id: r17590 | |||
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell | |
Add safety check for buffer size. svn-id: r17581 | |||
2005-04-11 | Update debug message. | Travis Howell | |
svn-id: r17541 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | minor corrections and cleanup | Gregory Montoir | |
svn-id: r17471 | |||
2005-04-09 | Add opcode for chase, playable now. | Travis Howell | |
svn-id: r17469 | |||
2005-04-09 | Add opcode stub for chase | Travis Howell | |
svn-id: r17468 | |||
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell | |
svn-id: r17450 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-07 | Move palette functions | Travis Howell | |
svn-id: r17440 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-06 | Add hePalette function. | Travis Howell | |
svn-id: r17424 | |||
2005-04-04 | Nevermind, only o_getObjectImageX/Y needed adjustment. | Travis Howell | |
svn-id: r17376 | |||
2005-04-04 | Object width/height should be divded by 8 too. | Travis Howell | |
svn-id: r17375 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-04-03 | More sprite renames | Travis Howell | |
svn-id: r17342 | |||
2005-04-02 | forgot casts | Gregory Montoir | |
svn-id: r17339 | |||
2005-04-02 | initial implementation of o72_arrayOps_127 and o90_sortArray | Gregory Montoir | |
svn-id: r17337 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Add bits and pieces | Travis Howell | |
More renames svn-id: r17325 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell | |
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319 | |||
2005-03-31 | Rename paletteNum field for sprite in wizImages. | Travis Howell | |
svn-id: r17312 | |||
2005-03-31 | Return correct object x/y position | Travis Howell | |
svn-id: r17308 | |||
2005-03-31 | Add some missing code. | Travis Howell | |
svn-id: r17307 | |||
2005-03-31 | Add code for more o90_getPolygonOverlap() cases. | Travis Howell | |
svn-id: r17304 | |||
2005-03-30 | Cleanup | Travis Howell | |
svn-id: r17292 | |||
2005-03-29 | Rename sprite functions | Travis Howell | |
svn-id: r17285 | |||
2005-03-29 | Remove unused array. | Travis Howell | |
svn-id: r17284 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-24 | cleanup | Travis Howell | |
svn-id: r17215 | |||
2005-03-23 | Remove unused variable. | Travis Howell | |
svn-id: r17203 | |||
2005-03-23 | Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over. | Travis Howell | |
svn-id: r17200 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-14 | Rename sprite fields/functions | Travis Howell | |
svn-id: r17136 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17119 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17116 | |||
2005-03-13 | Correct sprite flags mistake. | Travis Howell | |
svn-id: r17115 | |||
2005-03-12 | Add missing case for getObjectData | Travis Howell | |
svn-id: r17109 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 |