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path: root/scumm/script_v90he.cpp
AgeCommit message (Collapse)Author
2005-04-16'unstubbed' o90_getLinesIntersectionPointGregory Montoir
svn-id: r17626
2005-04-15Checks actor costume frame.Travis Howell
svn-id: r17604
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
Add support for checking size of music resource. svn-id: r17595
2005-04-14Set result back to 1 for now, otherwise chase locks up.Travis Howell
svn-id: r17594
2005-04-13Updated commentGregory Montoir
svn-id: r17590
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-11Update debug message.Travis Howell
svn-id: r17541
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-07Move palette functionsTravis Howell
svn-id: r17440
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
svn-id: r17376
2005-04-04Object width/height should be divded by 8 too.Travis Howell
svn-id: r17375
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02forgot castsGregory Montoir
svn-id: r17339
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-31Add some missing code.Travis Howell
svn-id: r17307
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-24cleanupTravis Howell
svn-id: r17215
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-12Add missing case for getObjectDataTravis Howell
svn-id: r17109
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068