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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v90he.cpp
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2005-04-16
'unstubbed' o90_getLinesIntersectionPoint
Gregory Montoir
2005-04-15
Checks actor costume frame.
Travis Howell
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-14
Set result back to 1 for now, otherwise chase locks up.
Travis Howell
2005-04-13
Updated comment
Gregory Montoir
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-11
Update debug message.
Travis Howell
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-07
Move palette functions
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-06
Add hePalette function.
Travis Howell
2005-04-04
Nevermind, only o_getObjectImageX/Y needed adjustment.
Travis Howell
2005-04-04
Object width/height should be divded by 8 too.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-02
forgot casts
Gregory Montoir
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-02
Cleanup
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-31
Return correct object x/y position
Travis Howell
2005-03-31
Add some missing code.
Travis Howell
2005-03-31
Add code for more o90_getPolygonOverlap() cases.
Travis Howell
2005-03-30
Cleanup
Travis Howell
2005-03-29
Rename sprite functions
Travis Howell
2005-03-29
Remove unused array.
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-26
Rename WizParameters field.
Travis Howell
2005-03-24
cleanup
Travis Howell
2005-03-23
Remove unused variable.
Travis Howell
2005-03-23
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
Travis Howell
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-17
Rename sprite functions
Travis Howell
2005-03-17
Another correction to sprite flags
Travis Howell
2005-03-14
Rename sprite fields/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Correct sprite flags mistake.
Travis Howell
2005-03-12
Add missing case for getObjectData
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
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