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AgeCommit message (Collapse)Author
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-03Revert verb draw order change.Travis Howell
Fix recent verb regressions. svn-id: r14870
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-30Ooops, shouldn't have commited that part.Travis Howell
svn-id: r14838
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-30Correct resource value, to match original.Travis Howell
Adjust rtLast svn-id: r14833
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Add other version of puttzooTravis Howell
svn-id: r14809
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
svn-id: r14803
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Add another variable which improves readability.Eugene Sandulenko
svn-id: r14791
2004-08-26Add var difference in later HE gamesTravis Howell
svn-id: r14789
2004-08-26Fix heightTravis Howell
svn-id: r14782
2004-08-26make more he titles get to boot scriptsJonathan Gray
svn-id: r14780
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
svn-id: r14777
2004-08-26catalog2 also needs pajama gidJonathan Gray
svn-id: r14774
2004-08-26Change titleTravis Howell
svn-id: r14773
2004-08-26*** empty log message ***Travis Howell
svn-id: r14772
2004-08-26balloon/dog seem to be HE 7.2 too.Travis Howell
svn-id: r14771
2004-08-26Correction versionTravis Howell
svn-id: r14770
2004-08-26farm also has similiar actor requirements to pajama so change the gid, also ↵Jonathan Gray
add smaller target while here svn-id: r14768
2004-08-26socks used 62 actors too.Travis Howell
svn-id: r14765
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
svn-id: r14758
2004-08-26Support Mac DOTT straight from the disk (note: those fooMac targets may be ↵Max Horn
removed again in the near future) svn-id: r14757
2004-08-25No mainmenu variable in HE 7.2Travis Howell
svn-id: r14743
2004-08-25Add all array related functions to HE 7.2Travis Howell
Add some more HE 7.2 code svn-id: r14739
2004-08-24init var.Travis Howell
avoid valgrind warning svn-id: r14722
2004-08-23Switch to caseTravis Howell
svn-id: r14712
2004-08-23Missed a spotTravis Howell
svn-id: r14710
2004-08-23add md5 based windows targets for HE titles that also have DOS targets and ↵Jonathan Gray
make the description appear in the title bar svn-id: r14701
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Removed obsolete TODOMax Horn
svn-id: r14675
2004-08-22OoopsTravis Howell
svn-id: r14672
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-21HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)Max Horn
svn-id: r14670
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Also used in Atari ST versions.Travis Howell
svn-id: r14668
2004-08-21Used in Amiga versionsTravis Howell
svn-id: r14667
2004-08-21Comment no longer validTravis Howell
svn-id: r14662
2004-08-21All FM Towns versions set VAR_VIDEOMODE to 42.Travis Howell
svn-id: r14661
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
svn-id: r14658
2004-08-21FM Towns version of MI2 seems to use different value too.Travis Howell
svn-id: r14657
2004-08-16Init arrayTravis Howell
svn-id: r14631
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Get rid of _screenLeftMax Horn
svn-id: r14608
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521