Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-03 | Revert verb draw order change. | Travis Howell | |
Fix recent verb regressions. svn-id: r14870 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Ooops, shouldn't have commited that part. | Travis Howell | |
svn-id: r14838 | |||
2004-08-30 | HE 7.0+ games don'yt use imuse | Travis Howell | |
svn-id: r14837 | |||
2004-08-30 | Correct resource value, to match original. | Travis Howell | |
Adjust rtLast svn-id: r14833 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Add other version of puttzoo | Travis Howell | |
svn-id: r14809 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko | |
svn-id: r14791 | |||
2004-08-26 | Add var difference in later HE games | Travis Howell | |
svn-id: r14789 | |||
2004-08-26 | Fix height | Travis Howell | |
svn-id: r14782 | |||
2004-08-26 | make more he titles get to boot scripts | Jonathan Gray | |
svn-id: r14780 | |||
2004-08-26 | Update akos error messages | Travis Howell | |
Add proper timer opcodes Up some debug msgs. svn-id: r14779 | |||
2004-08-26 | allocate memory for dobj in he 90, point games claiming to be 90 at 72he class | Jonathan Gray | |
svn-id: r14777 | |||
2004-08-26 | catalog2 also needs pajama gid | Jonathan Gray | |
svn-id: r14774 | |||
2004-08-26 | Change title | Travis Howell | |
svn-id: r14773 | |||
2004-08-26 | *** empty log message *** | Travis Howell | |
svn-id: r14772 | |||
2004-08-26 | balloon/dog seem to be HE 7.2 too. | Travis Howell | |
svn-id: r14771 | |||
2004-08-26 | Correction version | Travis Howell | |
svn-id: r14770 | |||
2004-08-26 | farm also has similiar actor requirements to pajama so change the gid, also ↵ | Jonathan Gray | |
add smaller target while here svn-id: r14768 | |||
2004-08-26 | socks used 62 actors too. | Travis Howell | |
svn-id: r14765 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add game id for Pajama Sam, since it uses different amount of actors | Travis Howell | |
svn-id: r14758 | |||
2004-08-26 | Support Mac DOTT straight from the disk (note: those fooMac targets may be ↵ | Max Horn | |
removed again in the near future) svn-id: r14757 | |||
2004-08-25 | No mainmenu variable in HE 7.2 | Travis Howell | |
svn-id: r14743 | |||
2004-08-25 | Add all array related functions to HE 7.2 | Travis Howell | |
Add some more HE 7.2 code svn-id: r14739 | |||
2004-08-24 | init var. | Travis Howell | |
avoid valgrind warning svn-id: r14722 | |||
2004-08-23 | Switch to case | Travis Howell | |
svn-id: r14712 | |||
2004-08-23 | Missed a spot | Travis Howell | |
svn-id: r14710 | |||
2004-08-23 | add md5 based windows targets for HE titles that also have DOS targets and ↵ | Jonathan Gray | |
make the description appear in the title bar svn-id: r14701 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Removed obsolete TODO | Max Horn | |
svn-id: r14675 | |||
2004-08-22 | Ooops | Travis Howell | |
svn-id: r14672 | |||
2004-08-22 | Mac. version of indy3 uses VAR_VIDEOMODE value of 50 | Travis Howell | |
Add initial support for loading EGA resource svn-id: r14671 | |||
2004-08-21 | HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1) | Max Horn | |
svn-id: r14670 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-21 | Also used in Atari ST versions. | Travis Howell | |
svn-id: r14668 | |||
2004-08-21 | Used in Amiga versions | Travis Howell | |
svn-id: r14667 | |||
2004-08-21 | Comment no longer valid | Travis Howell | |
svn-id: r14662 | |||
2004-08-21 | All FM Towns versions set VAR_VIDEOMODE to 42. | Travis Howell | |
svn-id: r14661 | |||
2004-08-21 | Change to allow FM Towns platform to be used with later games | Travis Howell | |
svn-id: r14658 | |||
2004-08-21 | FM Towns version of MI2 seems to use different value too. | Travis Howell | |
svn-id: r14657 | |||
2004-08-16 | Init array | Travis Howell | |
svn-id: r14631 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Get rid of _screenLeft | Max Horn | |
svn-id: r14608 | |||
2004-08-14 | Shorter check | Travis Howell | |
svn-id: r14592 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 |