Age | Commit message (Expand) | Author |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-05 | When computing a games MD5, only use the first 1 MB of the file (this should ... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn |
2004-12-19 | oops | Gregory Montoir |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-12-19 | Report unknown MD5's. I wonder, should we move the check after | Eugene Sandulenko |
2004-12-18 | Fix for bug #1087439 (Volume control regression) | Max Horn |
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ... | Max Horn |
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann |
2004-12-03 | Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and | Torbjörn Andersson |
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static methods),... | Max Horn |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-27 | To really, truly fix the multi-midi race condition, the adlib driver is now a... | Jerome Fisher |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko |
2004-11-09 | Cleanup | Chris Apers |
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko |
2004-11-05 | Typo | Travis Howell |
2004-10-24 | Revert, in order to be backwards compatbile with saved games. | Travis Howell |
2004-10-24 | Add correct actor number values for a few HE games. | Travis Howell |
2004-10-24 | *** empty log message *** | Travis Howell |
2004-10-24 | Ooops | Travis Howell |
2004-10-24 | Move number of actors to scumm settings. | Travis Howell |
2004-10-24 | Only 20 actors in Sam & Max. | Travis Howell |
2004-10-21 | Patch #1048326 Better MT-32 support | Eugene Sandulenko |
2004-10-18 | _images not required. | Travis Howell |
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell |
2004-10-16 | fixed warnings | Paweł Kołodziejski |
2004-10-13 | Add for HE100 too. | Travis Howell |
2004-10-13 | Correction | Travis Howell |
2004-10-12 | Compile fix. | Torbjörn Andersson |
2004-10-11 | Another off by 1. | Travis Howell |
2004-10-10 | Group HE100 games together. | Travis Howell |
2004-10-10 | change version numbers on some more he cpp titles | Jonathan Gray |
2004-10-10 | Add some missing code for HE100. | Travis Howell |
2004-10-09 | Correct version | Travis Howell |
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-10-07 | Fix for bug #1042509 (SNMDEMO not recognized) | Max Horn |
2004-10-04 | Rename var and enable in COMI. | Travis Howell |
2004-10-04 | COMI stores room transparency in RMHD. | Travis Howell |
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell |