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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2005-03-12
Off by one.
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-12
Add key to toggle speech/subtitles
Travis Howell
2005-03-11
PalmOS : move MD5 table to a database too save memory and data segment space
Chris Apers
2005-03-11
Add English HE100 versions of freddi2/maze
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add --force-1x-overlay command line option as discussed in bugreport
Eugene Sandulenko
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-09
_imagesNum should be clear in startScene()
Travis Howell
2005-03-07
Restriction no longer required.
Travis Howell
2005-03-07
Missed a bit
Travis Howell
2005-03-07
Allow EGA option in Amiga/Atari ST games.
Travis Howell
2005-03-07
Add Amiga renderer mode for EGA games.
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-03-02
Make detection of v1 SCUMM games at detection stage, not resource
Eugene Sandulenko
2005-03-02
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
Eugene Sandulenko
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-26
Disable ditrherers for v1 games. Algorithm there is different and also
Eugene Sandulenko
2005-02-25
cleanup
Max Horn
2005-02-25
Init sprites
Travis Howell
2005-02-24
Update sprite calls in main loop
Travis Howell
2005-02-24
init vars
Travis Howell
2005-02-24
Initial implementation of spritesProcessWiz. Also plugged it into main loop.
Eugene Sandulenko
2005-02-22
All languages
Travis Howell
2005-02-22
Implementation of GFX transactions. May cause some regressions in case I
Eugene Sandulenko
2005-02-21
Fix _heversion for Russian updated pajama2. Today I played it with kids
Eugene Sandulenko
2005-02-20
Restrict CGA/EGA/Hercules dithering to PC only.
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-02-18
Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu
Max Horn
2005-02-17
Correction number of actors in a few HE games.
Travis Howell
2005-02-14
o Added 5 updated Russian freddi-related titles.
Eugene Sandulenko
2005-02-13
Fix typo in football substitute.
Eugene Sandulenko
2005-02-13
HE version correction for russian spyfox
Eugene Sandulenko
2005-02-13
Added new Russian HE titles.
Eugene Sandulenko
2005-02-12
fixed warning
Paweł Kołodziejski
2005-02-11
Renamed substDataFileNames to substResFileNames. Just forgot to do it last
Eugene Sandulenko
2005-02-11
Added "PuttPuttTTT" as an alias for "putttime", since that's what my copy
Torbjörn Andersson
2005-02-11
Sorted multiple_versions_md5_settings[] table to ease maintenance.
Eugene Sandulenko
2005-02-11
Few more targets eliminated. Though they never existed. Need to check this
Eugene Sandulenko
2005-02-11
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
Eugene Sandulenko
2005-02-02
correct typos
Joost Peters
2005-02-02
Small correction to baseball2003
Eugene Sandulenko
2005-02-02
These demos make use of Smacker.
Travis Howell
2005-02-02
o Added few targets
Eugene Sandulenko
2005-02-01
Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.
Travis Howell
2005-01-31
Yet another correction to 'dog'. Kirben, please check it as you have different
Eugene Sandulenko
2005-01-31
HE version correction for 'dog'. Game is fully playable, just columns' palette
Eugene Sandulenko
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