Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-16 | Improved auto-detection if MD5 is not known / MD5 support is disabled | Max Horn | |
svn-id: r17622 | |||
2005-04-16 | puttmoon GID no longer used. | Travis Howell | |
svn-id: r17614 | |||
2005-04-13 | Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit" | Eugene Sandulenko | |
svn-id: r17585 | |||
2005-04-13 | Ooops, was not used. | Travis Howell | |
svn-id: r17582 | |||
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell | |
Add safety check for buffer size. svn-id: r17581 | |||
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko | |
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571 | |||
2005-04-11 | Ooops | Travis Howell | |
svn-id: r17533 | |||
2005-04-11 | Sort alternative file list again and remove duplicate. | Travis Howell | |
svn-id: r17532 | |||
2005-04-11 | Re-order md5s for multiple version games. | Travis Howell | |
Easier to read and update. svn-id: r17531 | |||
2005-04-10 | Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ↵ | Max Horn | |
substResFileNameTable table) svn-id: r17524 | |||
2005-04-10 | Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ↵ | Max Horn | |
still set _version=4 for them, because it is convenient svn-id: r17521 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn | |
svn-id: r17498 | |||
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn | |
svn-id: r17496 | |||
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn | |
svn-id: r17494 | |||
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn | |
svn-id: r17488 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | I really need _substResFileNameIndex passed into ScummEngine constructor. | Eugene Sandulenko | |
Put a workaround now. svn-id: r17464 | |||
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray | |
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463 | |||
2005-04-08 | Actor layering only matches in freddicove | Travis Howell | |
svn-id: r17461 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | Split readMAXS between HE versions | Travis Howell | |
svn-id: r17435 | |||
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell | |
svn-id: r17434 | |||
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell | |
svn-id: r17432 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-07 | Patch from Quietust | Eugene Sandulenko | |
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425 | |||
2005-04-06 | oops | Max Horn | |
svn-id: r17421 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell | |
svn-id: r17409 | |||
2005-04-06 | Add correct fix for bug #556496 | Travis Howell | |
svn-id: r17406 | |||
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell | |
svn-id: r17383 | |||
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn | |
svn-id: r17368 | |||
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵ | Max Horn | |
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362 | |||
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵ | Max Horn | |
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-03-31 | Extended comment on _CLUT_offs a bit | Max Horn | |
svn-id: r17315 | |||
2005-03-31 | Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since ↵ | Max Horn | |
we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness svn-id: r17314 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Switch to headerless PRG data for MM NES for better compatibility. | Eugene Sandulenko | |
svn-id: r17302 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 |