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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-19oopsGregory Montoir
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-19Report unknown MD5's. I wonder, should we move the check afterEugene Sandulenko
2004-12-18Fix for bug #1087439 (Volume control regression)Max Horn
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now a...Jerome Fisher
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
2004-11-09CleanupChris Apers
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
2004-11-05TypoTravis Howell
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
2004-10-24Add correct actor number values for a few HE games.Travis Howell
2004-10-24*** empty log message ***Travis Howell
2004-10-24OoopsTravis Howell
2004-10-24Move number of actors to scumm settings.Travis Howell
2004-10-24Only 20 actors in Sam & Max.Travis Howell
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
2004-10-18_images not required.Travis Howell
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-16fixed warningsPaweł Kołodziejski
2004-10-13Add for HE100 too.Travis Howell
2004-10-13CorrectionTravis Howell
2004-10-12Compile fix.Torbjörn Andersson
2004-10-11Another off by 1.Travis Howell
2004-10-10Group HE100 games together.Travis Howell
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
2004-10-10Add some missing code for HE100.Travis Howell
2004-10-09Correct versionTravis Howell
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
2004-10-08Prevent double slash in pathChris Apers
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04COMI stores room transparency in RMHD.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-01Add/correct opcodeTravis Howell
2004-10-01Remove Blue's HE games again. Smacker is used there.Eugene Sandulenko