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2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
Fixes salesmen freeze in freddi4. svn-id: r17727
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
svn-id: r17725
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ↵Max Horn
they are used svn-id: r17722
2005-04-20Split initScummVars and overload it; this makes it possible to define more ↵Max Horn
VARS in subclasses svn-id: r17721
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, ↵Max Horn
GF_AMIGA, etc. (everybody is welcome to work on this :-) svn-id: r17710
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
svn-id: r17705
2005-04-20Re-order to fill in the gaps.Travis Howell
svn-id: r17703
2005-04-20Switch to uint for safety.Travis Howell
svn-id: r17702
2005-04-20Update commentTravis Howell
svn-id: r17701
2005-04-20Correction to last commits.Travis Howell
svn-id: r17700
2005-04-20No longer requiredTravis Howell
svn-id: r17699
2005-04-19Add some palette different in HE80+ games.Travis Howell
svn-id: r17674
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
svn-id: r17660
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
svn-id: r17659
2005-04-17Move _numActors to a more sensible place, and make it protected; fix ↵Max Horn
confirmFOODialog() method names to comply with our guidelines svn-id: r17658
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
svn-id: r17631
2005-04-16puttmoon GID no longer used.Travis Howell
svn-id: r17614
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
svn-id: r17494
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-08Actor layering only matches in freddicoveTravis Howell
svn-id: r17461
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
svn-id: r17432
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-04Removed GF_SMALL_NAMESMax Horn
svn-id: r17368
2005-04-04Cleaning up the charset loading code some moreMax Horn
svn-id: r17367
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
svn-id: r17366
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
svn-id: r17363
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵Max Horn
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
svn-id: r17326
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277