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2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
svn-id: r13986
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
eliminated. svn-id: r13927
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-05-31Added separate HE versioning.Eugene Sandulenko
svn-id: r13907
2004-05-30Remove unnecessary WinCE tweaksNicolas Bacca
svn-id: r13901
2004-04-26locking resource sounds while using them to prevent expirePaweł Kołodziejski
svn-id: r13640
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-05pedantic const correctionMax Horn
svn-id: r13467
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
svn-id: r13454
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-04-02Got rid of _transTextMax Horn
svn-id: r13442
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-19addMessageToStack doesn't have to return anything anymoreMax Horn
svn-id: r13346
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-15turn illegal SCUMM var access into an errorMax Horn
svn-id: r13302
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter ↵Max Horn
-- reflect that in the name) svn-id: r13301
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
svn-id: r13300
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, ↵Max Horn
yet another obscure global 'parameter' gone :-) svn-id: r13299
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
svn-id: r13128
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-20Variable should be checked at this point.Travis Howell
svn-id: r12942
2004-02-18INSANE debug output now can be turned ot in debug consoleEugene Sandulenko
svn-id: r12926
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
svn-id: r12520
2004-01-19forgot to remove this :-)Max Horn
svn-id: r12519
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325