Age | Commit message (Expand) | Author |
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray |
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson |
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm speci... | Max Horn |
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-14 | cleanup | Max Horn |
2003-06-12 | rework loom subtitle option handing | Jonathan Gray |
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray |
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson |
2003-06-08 | forgot to check this one in | Max Horn |
2003-06-08 | cleanup | Max Horn |
2003-06-08 | added quit event | Max Horn |
2003-06-06 | make version public | Max Horn |
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn |
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1... | James Brown |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve... | Bertrand Augereau |
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as C... | Bertrand Augereau |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-02 | use enqueueText for FT, too | Max Horn |
2003-06-02 | moved blast text code to string.cpp | Max Horn |
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski |
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that exp... | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | cleanup / added comments / code unification | Max Horn |
2003-05-31 | some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa... | Max Horn |
2003-05-31 | cleanup | Max Horn |
2003-05-30 | Use language index for The Dig, too | Max Horn |
2003-05-30 | continously opening and closing the language.bnd file is rather inefficient. ... | Max Horn |
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn |
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-30 | code unification | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-30 | Modified version of erik's patch #745986: Experimental V2 mouseover stuff | Max Horn |
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn |
2003-05-29 | more camera spliting | Max Horn |
2003-05-29 | moved camera stuff to own file | Max Horn |
2003-05-28 | spelling | Max Horn |
2003-05-28 | const as const can! | Max Horn |
2003-05-28 | Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC... | Max Horn |
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian |
2003-05-26 | more const qualifiers | Max Horn |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-25 | hook language command switch to V2 font / prepositions | Max Horn |
2003-05-25 | made more stuff protected | Max Horn |
2003-05-24 | (somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ... | Max Horn |
2003-05-23 | when iterating from 1 to _numActors over all actors, use _actors[] directly i... | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |