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AgeCommit message (Expand)Author
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-14cleanupMax Horn
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-08forgot to check this one inMax Horn
2003-06-08cleanupMax Horn
2003-06-08added quit eventMax Horn
2003-06-06make version publicMax Horn
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01cleanup / added comments / code unificationMax Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-31cleanupMax Horn
2003-05-30Use language index for The Dig, tooMax Horn
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ...Max Horn
2003-05-30some cheap doxygen docs; cleanupMax Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30code unificationMax Horn
2003-05-30cleanupMax Horn
2003-05-30Modified version of erik's patch #745986: Experimental V2 mouseover stuffMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-29more camera splitingMax Horn
2003-05-29moved camera stuff to own fileMax Horn
2003-05-28spellingMax Horn
2003-05-28const as const can!Max Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
2003-05-26more const qualifiersMax Horn
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25made more stuff protectedMax Horn
2003-05-24(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ...Max Horn
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn