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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2003-08-11
Expanded iMuse debugger commands. All iMuse
Jamieson Christian
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
Max Horn
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-08-06
Add GF_INDY3 feature flag for indy3 games to reduce checks
Travis Howell
2003-08-05
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...
Travis Howell
2003-07-29
Add option for the demo included in Maniac Mansion (Classic version)
Travis Howell
2003-07-28
removed _encbyte (it's only used locally)
Max Horn
2003-07-28
Patch #715991: Quit Confirmation Dialog (feature request #642721) with some t...
Max Horn
2003-07-22
Changed "SCALLING" to "SCALING".
Torbjörn Andersson
2003-07-21
added getResourceSize method
Max Horn
2003-07-20
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their se...
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-15
factored out some duplicate code into a new method translateTextAndPlaySpeech...
Max Horn
2003-07-14
Split the v1 palette, since there is a minor difference.
Travis Howell
2003-07-13
Add correct palette for pc versions of v1 games
Travis Howell
2003-07-12
Add KEY_ALL_SKIP for WinCE
Nicolas Bacca
2003-07-11
Add amiga pallete for Amiga versions
Travis Howell
2003-07-06
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
Paweł Kołodziejski
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-17
Make the mouse-over hilight work again on the inventory arrows in V2 games.
Torbjörn Andersson
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-14
cleanup
Max Horn
2003-06-12
rework loom subtitle option handing
Jonathan Gray
2003-06-12
hook subtitle variable up to f9 for loomcd
Jonathan Gray
2003-06-08
Fixed recent regression (too many blast texts) in The Dig's end credits and
Torbjörn Andersson
2003-06-08
forgot to check this one in
Max Horn
2003-06-08
cleanup
Max Horn
2003-06-08
added quit event
Max Horn
2003-06-06
make version public
Max Horn
2003-06-06
Preparations for removing GF_AFTER_V? flags
Max Horn
2003-06-06
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...
James Brown
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...
Bertrand Augereau
2003-06-04
put a setFeatures member that allows to precompute game-wide stuff, such as C...
Bertrand Augereau
2003-06-04
cache room strip offsets (this should help performance on PalmOS)
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-06-02
use enqueueText for FT, too
Max Horn
2003-06-02
moved blast text code to string.cpp
Max Horn
2003-06-02
more v1 load directory ...
Paweł Kołodziejski
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
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