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path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...Travis Howell
2003-07-29Add option for the demo included in Maniac Mansion (Classic version)Travis Howell
2003-07-28removed _encbyte (it's only used locally)Max Horn
2003-07-28Patch #715991: Quit Confirmation Dialog (feature request #642721) with some t...Max Horn
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
2003-07-21added getResourceSize methodMax Horn
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their se...Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-15factored out some duplicate code into a new method translateTextAndPlaySpeech...Max Horn
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-14cleanupMax Horn
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-08forgot to check this one inMax Horn
2003-06-08cleanupMax Horn
2003-06-08added quit eventMax Horn
2003-06-06make version publicMax Horn
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn