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path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-12Support for football/footdemo logicEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-10Preparations to let LogicHE hold game-specific code. IntroducedEugene Sandulenko
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-05HE90+ games set heap size in index.Travis Howell
2005-05-05Move to HE80Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-30cleanupMax Horn
2005-04-29Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.Travis Howell
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Rename function.Travis Howell
2005-04-27Fix comment (copy & paste are evil)Max Horn
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn
2005-04-23Map is only needed in intern.hMax Horn
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...Max Horn
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ...Max Horn
2005-04-20Split initScummVars and overload it; this makes it possible to define more VA...Max Horn
2005-04-20cleanupMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_...Max Horn
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
2005-04-20Re-order to fill in the gaps.Travis Howell
2005-04-20Switch to uint for safety.Travis Howell
2005-04-20Update commentTravis Howell
2005-04-20Correction to last commits.Travis Howell
2005-04-20No longer requiredTravis Howell
2005-04-19Add some palette different in HE80+ games.Travis Howell
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
2005-04-17Move _numActors to a more sensible place, and make it protected; fix confirmF...Max Horn
2005-04-17Add separate function for loading palette from choosen room.Travis Howell