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AgeCommit message (Expand)Author
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-25Revert change, breaks draw of objects.Travis Howell
2004-09-25Cleanup / correctionMax Horn
2004-09-25Fix compilation.Eugene Sandulenko
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-21cleanupMax Horn
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
2004-09-19slightly updated drawWizImage()Gregory Montoir
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-18Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".Eugene Sandulenko
2004-09-18removed _heV7RoomIntOffsetsMax Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...Max Horn
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10OoopsTravis Howell
2004-09-10Add HE varsTravis Howell
2004-09-08Add extra index types.Travis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-06Should be intTravis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-02cleanupMax Horn
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell