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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Fix compilation.
Eugene Sandulenko
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Ooops
Travis Howell
2004-09-10
Add HE vars
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-06
Should be int
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-05
Fixed scrollEffect() regression introduced when move_screen() was removed.
Torbjörn Andersson
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
HE 72+ games set VARS with amount of each type of resource.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-02
cleanup
Max Horn
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Limit nukeArrays to only location thats requires it for now.
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
Update akos error messages
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-26
Add game id for Pajama Sam, since it uses different amount of actors
Travis Howell
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