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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
2003-09-09
added convertScaleTableToScaleSlot method, preparing to replace scale items w...
Max Horn
2003-09-09
added convertMac0Resource (which doesn't do anything yet, but is the place we...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-09-07
Add music player for Amiga versions of indy3ega/loom from unused.
Travis Howell
2003-09-05
rearranged GameFeatures constants a bit
Max Horn
2003-09-05
Add atarist and macintosh options, since there seem to be no way to detect ve...
Travis Howell
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-27
Fix room palette issues in small_header games.
Travis Howell
2003-08-24
fix for bug #786994 (DOTT: no custom cursor)
Max Horn
2003-08-19
Cleanup v1/v2 color settings for sentance/inventory/verb area.
Travis Howell
2003-08-14
add maniacnes target, rather prelimary so people would be well advised not to...
Jonathan Gray
2003-08-13
Adds finals changes for choice of sound formats in older games.
Travis Howell
2003-08-13
Added PC Speaker and PCjr command line options,
Jamieson Christian
2003-08-13
Give pass its own id
Travis Howell
2003-08-11
Expanded iMuse debugger commands. All iMuse
Jamieson Christian
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
Max Horn
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-08-06
Add GF_INDY3 feature flag for indy3 games to reduce checks
Travis Howell
2003-08-05
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...
Travis Howell
2003-07-29
Add option for the demo included in Maniac Mansion (Classic version)
Travis Howell
2003-07-28
removed _encbyte (it's only used locally)
Max Horn
2003-07-28
Patch #715991: Quit Confirmation Dialog (feature request #642721) with some t...
Max Horn
2003-07-22
Changed "SCALLING" to "SCALING".
Torbjörn Andersson
2003-07-21
added getResourceSize method
Max Horn
2003-07-20
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their se...
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-15
factored out some duplicate code into a new method translateTextAndPlaySpeech...
Max Horn
2003-07-14
Split the v1 palette, since there is a minor difference.
Travis Howell
2003-07-13
Add correct palette for pc versions of v1 games
Travis Howell
2003-07-12
Add KEY_ALL_SKIP for WinCE
Nicolas Bacca
2003-07-11
Add amiga pallete for Amiga versions
Travis Howell
2003-07-06
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
Paweł Kołodziejski
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-17
Make the mouse-over hilight work again on the inventory arrows in V2 games.
Torbjörn Andersson
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-14
cleanup
Max Horn
2003-06-12
rework loom subtitle option handing
Jonathan Gray
2003-06-12
hook subtitle variable up to f9 for loomcd
Jonathan Gray
2003-06-08
Fixed recent regression (too many blast texts) in The Dig's end credits and
Torbjörn Andersson
2003-06-08
forgot to check this one in
Max Horn
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