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AgeCommit message (Expand)Author
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-05-31Added separate HE versioning.Eugene Sandulenko
2004-05-30Remove unnecessary WinCE tweaksNicolas Bacca
2004-04-26locking resource sounds while using them to prevent expirePaweł Kołodziejski
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-05pedantic const correctionMax Horn
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02Got rid of _transTextMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of th...Max Horn
2004-03-23Alter some HE games settingsTravis Howell
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-19addMessageToStack doesn't have to return anything anymoreMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15turn illegal SCUMM var access into an errorMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-02-24Rename a few opcodesTravis Howell
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
2004-02-20Variable should be checked at this point.Travis Howell
2004-02-18INSANE debug output now can be turned ot in debug consoleEugene Sandulenko
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop calli...Max Horn
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...Max Horn
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
2004-01-19forgot to remove this :-)Max Horn
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
2004-01-16Only needed for V1 Maniac.Travis Howell
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-14Remove INSANE define.Travis Howell
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-10More conversion to debug channelsJames Brown
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
2004-01-09added lipSync codePaweł Kołodziejski
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08unify _vm / _scumm usageMax Horn