Age | Commit message (Expand) | Author |
2004-06-29 | Add hack for mouse hotpot in funpack | Travis Howell |
2004-06-28 | Enhanced default directory support in the File class; now one can specify arb... | Max Horn |
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn |
2004-06-27 | Another palette change needed for HE 7.0 games. | Travis Howell |
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko |
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine... | Max Horn |
2004-06-27 | Fix actor palette in HE 7.0 games. | Travis Howell |
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about re... | Jonathan Gray |
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn |
2004-06-25 | cleanup | Max Horn |
2004-06-25 | Check blocksize when reading MAXS, may potentially detect HE versions using i... | Jonathan Gray |
2004-06-24 | Add grabCursorFromBuffer() function. | Eugene Sandulenko |
2004-06-24 | Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor | Eugene Sandulenko |
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell |
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko |
2004-06-22 | HE v7.0+ resources finally fixed | Eugene Sandulenko |
2004-06-21 | Add some missing code | Travis Howell |
2004-06-20 | changed check to _insaneRunning | Paweł Kołodziejski |
2004-06-07 | 7.0+ HE games have additional indexes. So read it. | Eugene Sandulenko |
2004-06-03 | Phase 2 of switching HE to use _heversion. Now unneeded GID's are | Eugene Sandulenko |
2004-06-03 | Phase 1 of move to _heversion use. | Eugene Sandulenko |
2004-05-31 | Added separate HE versioning. | Eugene Sandulenko |
2004-05-30 | Remove unnecessary WinCE tweaks | Nicolas Bacca |
2004-04-26 | locking resource sounds while using them to prevent expire | Paweł Kołodziejski |
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl... | Max Horn |
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better wh... | Max Horn |
2004-04-05 | pedantic const correction | Max Horn |
2004-04-04 | got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack() | Max Horn |
2004-04-03 | cleanup StringTab stuff | Max Horn |
2004-04-02 | Got rid of _transText | Max Horn |
2004-04-02 | simplify code by integrating a call to translateText() into addMessageToStack... | Max Horn |
2004-03-29 | clean up FMUS handling, fix not being able to enable sound debug messages | Jonathan Gray |
2004-03-28 | rename displayError() to displayMessage(); fix slightly incorrect usage of th... | Max Horn |
2004-03-23 | Alter some HE games settings | Travis Howell |
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa... | Max Horn |
2004-03-19 | addMessageToStack doesn't have to return anything anymore | Max Horn |
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may... | Max Horn |
2004-03-15 | turn illegal SCUMM var access into an error | Max Horn |
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter -... | Max Horn |
2004-03-15 | clearMsgQueue now just is a synonym for stopTalk -> remove it | Max Horn |
2004-03-15 | After the refactoring it's clearly that _messagePtr can be removed. Hooray, y... | Max Horn |
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter f... | Max Horn |
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but that'... | Max Horn |
2004-03-02 | Add better check for HE resource differences. | Travis Howell |
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko |
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko |
2004-02-24 | Rename a few opcodes | Travis Howell |
2004-02-23 | o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there | Eugene Sandulenko |
2004-02-22 | Enable and use VAR_VOICE_MODE | Travis Howell |
2004-02-20 | Variable should be checked at this point. | Travis Howell |