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path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2003-05-28spellingMax Horn
2003-05-28const as const can!Max Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
2003-05-26more const qualifiersMax Horn
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25made more stuff protectedMax Horn
2003-05-24(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ...Max Horn
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21constness fixesMax Horn
2003-05-21Work on V2 inventory hack a little moreJames Brown
2003-05-21Move stuff aroundJames Brown
2003-05-21Fix this damn userface stuff properly :)James Brown
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-18more cleanupMax Horn
2003-05-18VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other ...Max Horn
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...Max Horn
2003-05-17CleanupJames Brown
2003-05-16some updates that get us up to the bootscripts of he v7 games before erroring...Jonathan Gray
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-15cleanupMax Horn
2003-05-15make some more use of ScummVM::Point; cleanupMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-15ScummPoint -> ScummVM::PointMax Horn
2003-05-15cleanupMax Horn
2003-05-14opcodes are just one byteMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...Max Horn
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-05cleanup / reduced code duplicationMax Horn
2003-05-04yet more v2 fixes & cleanupMax Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30cleanupMax Horn
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-28make it possible to override dump length in Scumm::dumpResource; fix V2 entry...Max Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray