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2003-04-12fixed setting local scripts for unblocked gamesPaweł Kołodziejski
svn-id: r6980
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, ↵Max Horn
isn't it? :-) svn-id: r6978
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵Max Horn
further :-) svn-id: r6977
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵Max Horn
plus 2 unknown bytes) svn-id: r6976
2003-04-11cleanupMax Horn
svn-id: r6968
2003-04-11make monkeyega intro work :)Jonathan Gray
svn-id: r6966
2003-04-11spellingJonathan Gray
svn-id: r6963
2003-04-11Auto detect monkeyega and passTravis Howell
Use adlib by default in monkeyega and pass svn-id: r6962
2003-04-10turn on scaled actors in ega blocked gamesPaweł Kołodziejski
svn-id: r6960
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
svn-id: r6959
2003-04-10update 16 colour paletteJonathan Gray
svn-id: r6956
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
svn-id: r6954
2003-04-10add target for passport to adventureJonathan Gray
svn-id: r6953
2003-04-10unmask indy3egaJonathan Gray
svn-id: r6952
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
svn-id: r6944
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
I hope it's correct :) svn-id: r6941
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added ↵Paweł Kołodziejski
handle font support for all V3 scumm games svn-id: r6927
2003-04-07fixed detection v2 scumm gamePaweł Kołodziejski
svn-id: r6926
2003-04-06fixed detection of early scumm gamesPaweł Kołodziejski
svn-id: r6923
2003-03-29fixed verb regression in older gamesMax Horn
svn-id: r6884
2003-03-28fixed verb drawing in COMI (and maybe FT, too?)Max Horn
svn-id: r6874
2003-03-25make the volume controls in the global options dialog workMax Horn
svn-id: r6863
2003-03-18cleanupMax Horn
svn-id: r6832
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
svn-id: r6830
2003-03-17split waitForTimer func, update for smush,Paweł Kołodziejski
btw, switching scalers while playing smush movies doesn't work or at least SDL backend, it hang on SDL_SetVideo func svn-id: r6818
2003-03-09rest of patch #655594: Handling Y/N questionsMax Horn
svn-id: r6784
2003-03-08added yet another sanity check (assert); fixed long standing evil bug in ↵Max Horn
getObjNewDir / getObjOldDir svn-id: r6763
2003-03-07ah yeah, I did that on purpose. Really. Just wanted to check if everybody is ↵Max Horn
paying attention svn-id: r6757
2003-03-07cleanup toSimpleDir: should be easier to understand this way, and hopefully ↵Max Horn
fixes the valgrind warnings svn-id: r6755
2003-03-07implemented formating string error for each enginePaweł Kołodziejski
svn-id: r6744
2003-03-07fixed OOB acces (thx valgrind)Max Horn
svn-id: r6731
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-04if a script triggers a load, immediatly perform it (this also covers the ↵Max Horn
case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load svn-id: r6687
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
svn-id: r6684
2003-03-03enable newgui f5 dialog for comi as per erik's patchJonathan Gray
svn-id: r6676
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing ↵Jonathan Gray
behind the inventory svn-id: r6642
2003-02-08more access cleanup; also reorderd some method/function declarations in ↵Max Horn
class Scumm svn-id: r6593
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
svn-id: r6567
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
clearing code into a more generic function, and call it earlier) svn-id: r6548
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-24LCA'03 commit: Fix talking where no sound hardware is presentJames Brown
svn-id: r6536
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ↵James Brown
quite work :) svn-id: r6487
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
svn-id: r6481
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵James Brown
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480
2003-01-16first blastText version. this is work in progress (note that e.g. text is ↵Max Horn
not clipped, and the extra information is not removed) svn-id: r6472
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by ↵James Brown
default. This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed. svn-id: r6449
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
svn-id: r6447