aboutsummaryrefslogtreecommitdiff
path: root/scumm/scummvm.cpp
AgeCommit message (Collapse)Author
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
svn-id: r13174
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13161
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13160
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
svn-id: r13153
2004-03-02640x480 games not supported on PalmOSChris Apers
svn-id: r13145
2004-03-02Not 640 x 480 until HE7Travis Howell
svn-id: r13142
2004-03-02Not DOS specific anymore.Travis Howell
svn-id: r13141
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Update HE games listTravis Howell
Keep games divded by versions svn-id: r13133
2004-03-02Exclude some var settings for HE7Travis Howell
svn-id: r13132
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
svn-id: r13129
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
svn-id: r13121
2004-03-01Enable some HE target to test with.Travis Howell
svn-id: r13116
2004-03-01Correct targetTravis Howell
svn-id: r13114
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
svn-id: r13113
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵Eugene Sandulenko
though. svn-id: r13112
2004-03-01HE7 resolution is 640 x 480.Travis Howell
svn-id: r13111
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
Implemented some SPUv7 specific opcodes svn-id: r13108
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-27Don't reamp F1 in COMI demoTravis Howell
svn-id: r13067
2004-02-26Restrict hackTravis Howell
svn-id: r13059
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
Update comment svn-id: r13053
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
svn-id: r13022
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-21This is normal for earlier gamesTravis Howell
svn-id: r12967
2004-02-21OoopsTravis Howell
svn-id: r12954
2004-02-21Adjust again for V1/V2 games.Travis Howell
svn-id: r12953
2004-02-21Use correct method for subtitle speed.Travis Howell
svn-id: r12949
2004-02-20Variable should be checked at this point.Travis Howell
svn-id: r12942
2004-02-18remove this *purely experimental and knowingly incomplete* test code from ↵Max Horn
the release branch svn-id: r12929
2004-02-10Change to defineTravis Howell
svn-id: r12807
2004-02-10Add languagesTravis Howell
Sync md5 Correct another name svn-id: r12805
2004-02-10Correct namesTravis Howell
svn-id: r12804
2004-02-08Fix valgrind warningTravis Howell
svn-id: r12771
2004-02-07cleaned up the target list a bit; it would be really nice to unify some of ↵Max Horn
them (like, for example, all the FOA and Sam targets) svn-id: r12767
2004-02-07Make use of the MD5-based game detection in the launcherMax Horn
svn-id: r12766
2004-02-07Demos includes a few ROL tracksTravis Howell
svn-id: r12762
2004-02-07OoopsTravis Howell
svn-id: r12759
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06cleanupMax Horn
svn-id: r12748