Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-07 | renamed scumm/scummvm.cpp to scumm/scumm.cpp | Max Horn | |
svn-id: r13207 | |||
2004-03-04 | Add hack for demo script in maniac (Enchanced) | Travis Howell | |
svn-id: r13174 | |||
2004-03-04 | Allow --demo-mode with maniac (Enchanced) | Travis Howell | |
svn-id: r13173 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13161 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13160 | |||
2004-03-02 | synced local imuse. many bug fixes, and few new bugs :) | Paweł Kołodziejski | |
svn-id: r13153 | |||
2004-03-02 | 640x480 games not supported on PalmOS | Chris Apers | |
svn-id: r13145 | |||
2004-03-02 | Not 640 x 480 until HE7 | Travis Howell | |
svn-id: r13142 | |||
2004-03-02 | Not DOS specific anymore. | Travis Howell | |
svn-id: r13141 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Avoid duplicate targets | Travis Howell | |
svn-id: r13135 | |||
2004-03-02 | Update HE games list | Travis Howell | |
Keep games divded by versions svn-id: r13133 | |||
2004-03-02 | Exclude some var settings for HE7 | Travis Howell | |
svn-id: r13132 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Make use of GF_WINDOWS in HE games | Eugene Sandulenko | |
svn-id: r13129 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | default to 1x for all of the active hev7 targets | Jonathan Gray | |
svn-id: r13121 | |||
2004-03-01 | Enable some HE target to test with. | Travis Howell | |
svn-id: r13116 | |||
2004-03-01 | Correct target | Travis Howell | |
svn-id: r13114 | |||
2004-03-01 | Remove double check, all later games are 640 x 480. | Travis Howell | |
svn-id: r13113 | |||
2004-03-01 | HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵ | Eugene Sandulenko | |
though. svn-id: r13112 | |||
2004-03-01 | HE7 resolution is 640 x 480. | Travis Howell | |
svn-id: r13111 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-27 | Don't reamp F1 in COMI demo | Travis Howell | |
svn-id: r13067 | |||
2004-02-26 | Restrict hack | Travis Howell | |
svn-id: r13059 | |||
2004-02-25 | Disable var setting which could cause possible script issues. | Travis Howell | |
Update comment svn-id: r13053 | |||
2004-02-25 | Fix VAR_VOICE_MODE in COMI | Travis Howell | |
svn-id: r13051 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-24 | Reset more for a restart and avoid some code duplication. | Travis Howell | |
svn-id: r13022 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there | Eugene Sandulenko | |
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001 | |||
2004-02-22 | Enable and use VAR_VOICE_MODE | Travis Howell | |
svn-id: r12979 | |||
2004-02-21 | This is normal for earlier games | Travis Howell | |
svn-id: r12967 | |||
2004-02-21 | Ooops | Travis Howell | |
svn-id: r12954 | |||
2004-02-21 | Adjust again for V1/V2 games. | Travis Howell | |
svn-id: r12953 | |||
2004-02-21 | Use correct method for subtitle speed. | Travis Howell | |
svn-id: r12949 | |||
2004-02-20 | Variable should be checked at this point. | Travis Howell | |
svn-id: r12942 | |||
2004-02-18 | remove this *purely experimental and knowingly incomplete* test code from ↵ | Max Horn | |
the release branch svn-id: r12929 | |||
2004-02-10 | Change to define | Travis Howell | |
svn-id: r12807 | |||
2004-02-10 | Add languages | Travis Howell | |
Sync md5 Correct another name svn-id: r12805 | |||
2004-02-10 | Correct names | Travis Howell | |
svn-id: r12804 | |||
2004-02-08 | Fix valgrind warning | Travis Howell | |
svn-id: r12771 | |||
2004-02-07 | cleaned up the target list a bit; it would be really nice to unify some of ↵ | Max Horn | |
them (like, for example, all the FOA and Sam targets) svn-id: r12767 | |||
2004-02-07 | Make use of the MD5-based game detection in the launcher | Max Horn | |
svn-id: r12766 | |||
2004-02-07 | Demos includes a few ROL tracks | Travis Howell | |
svn-id: r12762 | |||
2004-02-07 | Ooops | Travis Howell | |
svn-id: r12759 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-06 | cleanup | Max Horn | |
svn-id: r12748 |