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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-06-26fix double-load on startup (for -x option)Max Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-26added ResourceIterator, replacing two of the old findResource/findResourceSma...Max Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-22make smush pausing while GUI is up reentrantMax Horn
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
2003-06-22don't try to delete malloc'd memoryJonathan Gray
2003-06-21support F-keys in V2 gamesMax Horn
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-15cleanupMax Horn
2003-06-15fix leakJonathan Gray
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14small fixMax Horn
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-14oopsJonathan Gray
2003-06-14another leakJonathan Gray
2003-06-14fix leaksJonathan Gray
2003-06-14init _2byteFontPtrMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-14cleanupMax Horn
2003-06-13fix for bug #752860 (based on patch #748675)Max Horn
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-09cleanupMax Horn
2003-06-08cleanupMax Horn
2003-06-08added quit eventMax Horn
2003-06-07fix set costumes for v1Paweł Kołodziejski
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06set _version to detector valueMax Horn
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
2003-06-05fixed compilation for vc6Paweł Kołodziejski
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau