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2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-27Fixed bug #830772, I hope.Torbjörn Andersson
svn-id: r10985
2003-10-26cleanupMax Horn
svn-id: r10982
2003-10-20Restrict Maniac demo mode to V1 Maniac.Travis Howell
svn-id: r10913
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17added tag2str helper functionMax Horn
svn-id: r10866
2003-10-17oops, forgot to remove the old Platform enumMax Horn
svn-id: r10863
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-17Player_V2A now compile with PalmOS portChris Apers
svn-id: r10844
2003-10-17Disable maniacnes for now.Travis Howell
svn-id: r10840
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-15Version 4 games should use older code style too, checked against ↵Travis Howell
loomcd/monkeyvga disasm. svn-id: r10805
2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-14Fixed warningTorbjörn Andersson
svn-id: r10793
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-13init random seed with timeMax Horn
svn-id: r10784
2003-10-13init random seed with timeMax Horn
svn-id: r10783
2003-10-13cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPaletteMax Horn
svn-id: r10778
2003-10-13sufficient to set _roomPalette at the start for V6+ games, since they don't ↵Max Horn
modify the _roomPalette, ever svn-id: r10777
2003-10-13_roomPalette needs to be reset for all scumm games now.Travis Howell
Otherwise get blank screen in dig/ft/comi. svn-id: r10775
2003-10-13samdemo doesn't set VAR_SAVELOADDIALOG_KEYTravis Howell
svn-id: r10774
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12cleanupMax Horn
svn-id: r10764
2003-10-12code simplificationMax Horn
svn-id: r10762
2003-10-12sfx_volume and music_volume were swappedMax Horn
svn-id: r10761
2003-10-12mac loom uses different var.Travis Howell
svn-id: r10749
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-09Disable unused Scumm version (8) in PalmOS port.Chris Apers
svn-id: r10704
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-08Fixed Indy4-Towns music settings, plus small multi-midi quirkJamieson Christian
svn-id: r10680
2003-10-07Set up MDT_TOWNS on remainder of FM-TOWNS targetsJamieson Christian
svn-id: r10665
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05correct for towns versionJonathan Gray
svn-id: r10602
2003-10-05This should fix distaff display after reload in loom/loomcd.Travis Howell
svn-id: r10601
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04fix target nameJonathan Gray
svn-id: r10585
2003-10-04add indy4 towns target, untested but if the demo is any indication I don't ↵Jonathan Gray
see why it wouldn't work svn-id: r10584
2003-10-04let adlib/native music for indydemo workJonathan Gray
svn-id: r10580
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-03Potential fix for bug #816086Max Horn
svn-id: r10566
2003-10-03Adjust timer for Amiga version of Monkey Island 1.Travis Howell
svn-id: r10559
2003-10-03This is used in Amiga version of Monkey Island 1.Travis Howell
svn-id: r10558
2003-10-03added getMusicTimer() to class MusicEngine; this allows some nice code ↵Max Horn
cleanup; also added an error() invocation to find out if certain code is still needed svn-id: r10556
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537