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path: root/scumm/scummvm.cpp
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2002-12-04removed obsolete getDefaultGUIColor and some FIXMEsMax Horn
svn-id: r5840
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-12-03fixed typoMax Horn
svn-id: r5823
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-30Add back changes that were revertedTravis Howell
svn-id: r5764
2002-11-30Add back changes that were revertedTravis Howell
svn-id: r5763
2002-11-30Fix compileTravis Howell
svn-id: r5762
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-30changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on ↵Max Horn
french keyboards svn-id: r5756
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-25Add a few EditGame options. Honor game-specific fullScreen from the LauncherJames Brown
svn-id: r5715
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-19Volume control fixesJamieson Christian
svn-id: r5623
2002-11-19Change error display for WinCENicolas Bacca
svn-id: r5605
2002-11-15Don't allow F5 key to be passed back to the game. Stops in-game dialog from ↵James Brown
displaying after save/loads in indy3 svn-id: r5561
2002-11-13Some other inits added to prepare for the 'new / delete' overloadingLionel Ulmer
removal. svn-id: r5537
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10added Scumm::displayError() method; make use of that to display errors if ↵Max Horn
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
svn-id: r5389
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
svn-id: r5388
2002-10-31Fix "Need more memory" warning for The DigJames Brown
svn-id: r5362
2002-10-28Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.James Brown
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-28Patch 629695: Heap warning fixJames Brown
svn-id: r5339
2002-10-27don't put samples into stream SoundMixer if sound card is disabledPaweł Kołodziejski
svn-id: r5338
2002-10-27corrections to initscreens for scummV7+Paweł Kołodziejski
svn-id: r5332
2002-10-27check if _imuse is initializedPaweł Kołodziejski
svn-id: r5331
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-23removed obsolete stuffMax Horn
svn-id: r5284
2002-10-23removed old GUI codeMax Horn
svn-id: r5271
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
svn-id: r5239
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-16dialogs now can be run 'modal'Max Horn
svn-id: r5168
2002-10-16Use correct LocalScript range for checkJames Brown
svn-id: r5160
2002-10-15Patch 623391: Verb shadow fix (MI2)James Brown
svn-id: r5150
2002-10-11added FT imuse musicPaweł Kołodziejski
svn-id: r5127
2002-10-09in error() use g_system instead of g_scumm->_system in order to support ↵Max Horn
Simon; also check if g_system already exists, otherwise just call exit(1) svn-id: r5117
2002-10-08allow user to load savegames while Smush movies are playing; cleanupMax Horn
svn-id: r5106
2002-10-07patch #619276: Don't hog CD-ROM for non-CD gamesMax Horn
svn-id: r5103
2002-10-03FT also use ImusePaweł Kołodziejski
svn-id: r5086
2002-10-03Patch 617937 / Bug 617939 + modifications: Fix FT text maskingJames Brown
svn-id: r5081
2002-10-02Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.James Brown
They arn't used in FT at least, so I'm going to assume this could also fix the Dig. svn-id: r5073
2002-10-01Patch #616092: Full Throttle dialog fixJames Brown
svn-id: r5058
2002-09-30synced with local sources - imuse for the digPaweł Kołodziejski
svn-id: r5049
2002-09-30Fix compilation for Visual Studio and GCC, as broken by Fingolfins checkinsJames Brown
Derive something useful from patch 616301 svn-id: r5048
2002-09-30played a bit with the launcher - it now is already somewhat usable <g>Max Horn
svn-id: r5047
2002-09-29Quick fix for bug 601757 - will be fixed properly (ie MessageBox managed by ↵Nicolas Bacca
the GUI) when I'll have reported my other diffs svn-id: r5043
2002-09-29Merge in 615745: GMD via AdLib emulationJames Brown
Remove MIDIEMU driver obsoleted by patch. Change functionality to fallback to AdLib/AdLibGMD Emulation where MIDI init fails Switch to NewGUI by default (old code retained 'Just in case') svn-id: r5033
2002-09-29framework of Imuse sound for The DigPaweł Kołodziejski
svn-id: r5031