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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-15pedantic correctionMax Horn
2004-01-15Set these to zero just to be safe.Travis Howell
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
2004-01-14Travis Howell
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so theoret...James Brown
2004-01-14Remove INSANE define.Travis Howell
2004-01-10More conversion to debug channelsJames Brown
2004-01-09added lipSync codePaweł Kołodziejski
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08unify _vm / _scumm usageMax Horn
2004-01-08cleanupMax Horn
2004-01-08cleanupMax Horn
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-04cleanupMax Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04removed setFeatures (not needed anymore)Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-03cleanupMax Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ...Max Horn
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows tha...Max Horn
2003-12-30added generated MD5 table (not yet used)Max Horn
2003-12-30Give HE games their own IDs.Travis Howell
2003-12-28Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)Max Horn
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-26Use digital sfx for HE gamesTravis Howell
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-25Fix pause mode during video/smush playbackMax Horn
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-21The rewritten Timer class actually allows us to get rid of several evil hacks...Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-18Adjust load/key for FM Towns games, since values have changed.Travis Howell
2003-12-17Fix restart key in fm towns gamesTravis Howell
2003-12-16Fix for bug #856624, "FT: '.' key wipes out conversation responses".Torbjörn Andersson
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the situat...Max Horn
2003-12-15Add commentTravis Howell
2003-12-15Removed obsolete stuffsChris Apers
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
2003-12-14Always confirm restartTravis Howell
2003-12-14Enable restart key in later games.Travis Howell
2003-12-14Reset actors in restart()Travis Howell
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
2003-12-14Set vars to 0 on startup.Travis Howell