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2004-01-04cleanupMax Horn
svn-id: r12139
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04removed setFeatures (not needed anymore)Max Horn
svn-id: r12132
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where ↵Max Horn
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131
2004-01-03cleanupMax Horn
svn-id: r12121
2004-01-03removed unused param in initScreensMax Horn
svn-id: r12119
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ↵Max Horn
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
svn-id: r12076
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows ↵Max Horn
that the approach works :-) svn-id: r12035
2003-12-30added generated MD5 table (not yet used)Max Horn
svn-id: r12033
2003-12-30Give HE games their own IDs.Travis Howell
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026
2003-12-28Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)Max Horn
svn-id: r11987
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-26Use digital sfx for HE gamesTravis Howell
svn-id: r11937
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-21The rewritten Timer class actually allows us to get rid of several evil ↵Max Horn
hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups) svn-id: r11833
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-18Adjust load/key for FM Towns games, since values have changed.Travis Howell
svn-id: r11731
2003-12-17Fix restart key in fm towns gamesTravis Howell
svn-id: r11700
2003-12-16Fix for bug #856624, "FT: '.' key wipes out conversation responses".Torbjörn Andersson
svn-id: r11678
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵Max Horn
situation, but hey, at least this helps :-) svn-id: r11662
2003-12-15Add commentTravis Howell
svn-id: r11661
2003-12-15Removed obsolete stuffsChris Apers
svn-id: r11657
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
svn-id: r11648
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
svn-id: r11640
2003-12-14Always confirm restartTravis Howell
svn-id: r11635
2003-12-14Enable restart key in later games.Travis Howell
We could use a confirmation dialog. svn-id: r11633
2003-12-14Reset actors in restart()Travis Howell
svn-id: r11632
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
svn-id: r11626
2003-12-14Set vars to 0 on startup.Travis Howell
svn-id: r11625
2003-12-13patch #858731 to work around MSVC6 compiler bugsMax Horn
svn-id: r11616
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11An 'Cancel' button is pointless for errors.Travis Howell
svn-id: r11565
2003-12-06oops.Eugene Sandulenko
svn-id: r11510
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-12-02TypoTravis Howell
svn-id: r11476
2003-12-02Added memory auto-configuration on PalmOS for better speed and compatibilityChris Apers
svn-id: r11472
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-29cleanupMax Horn
svn-id: r11425
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-20OoopsTravis Howell
svn-id: r11351