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AgeCommit message (Collapse)Author
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Update HE games listTravis Howell
Keep games divded by versions svn-id: r13133
2004-03-02Exclude some var settings for HE7Travis Howell
svn-id: r13132
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
svn-id: r13129
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
svn-id: r13121
2004-03-01Enable some HE target to test with.Travis Howell
svn-id: r13116
2004-03-01Correct targetTravis Howell
svn-id: r13114
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
svn-id: r13113
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵Eugene Sandulenko
though. svn-id: r13112
2004-03-01HE7 resolution is 640 x 480.Travis Howell
svn-id: r13111
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
Implemented some SPUv7 specific opcodes svn-id: r13108
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-27Don't reamp F1 in COMI demoTravis Howell
svn-id: r13067
2004-02-26Restrict hackTravis Howell
svn-id: r13059
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
Update comment svn-id: r13053
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
svn-id: r13022
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-21This is normal for earlier gamesTravis Howell
svn-id: r12967
2004-02-21OoopsTravis Howell
svn-id: r12954
2004-02-21Adjust again for V1/V2 games.Travis Howell
svn-id: r12953
2004-02-21Use correct method for subtitle speed.Travis Howell
svn-id: r12949
2004-02-20Variable should be checked at this point.Travis Howell
svn-id: r12942
2004-02-18remove this *purely experimental and knowingly incomplete* test code from ↵Max Horn
the release branch svn-id: r12929
2004-02-10Change to defineTravis Howell
svn-id: r12807
2004-02-10Add languagesTravis Howell
Sync md5 Correct another name svn-id: r12805
2004-02-10Correct namesTravis Howell
svn-id: r12804
2004-02-08Fix valgrind warningTravis Howell
svn-id: r12771
2004-02-07cleaned up the target list a bit; it would be really nice to unify some of ↵Max Horn
them (like, for example, all the FOA and Sam targets) svn-id: r12767
2004-02-07Make use of the MD5-based game detection in the launcherMax Horn
svn-id: r12766
2004-02-07Demos includes a few ROL tracksTravis Howell
svn-id: r12762
2004-02-07OoopsTravis Howell
svn-id: r12759
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06cleanupMax Horn
svn-id: r12748
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-02Add a few more HE target for future reference (Commented out)Travis Howell
svn-id: r12712
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-26Come back of your favorite stupid EVC fixNicolas Bacca
svn-id: r12608
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-24fix OSX COMI cd changing hackMax Horn
svn-id: r12583
2004-01-20Hack a bit MD5 to make it work on PalmOSChris Apers
svn-id: r12539
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516