Age | Commit message (Expand) | Author |
2003-06-15 | made stuff in class Sound protected where possible; moved readCreativeVocFile... | Max Horn |
2003-06-15 | cleanup | Max Horn |
2003-06-15 | fix leak | Jonathan Gray |
2003-06-14 | Fix for bug #751782 (Quitting during SMUSH movies doesn't always work) | Max Horn |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-14 | small fix | Max Horn |
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn |
2003-06-14 | oops | Jonathan Gray |
2003-06-14 | another leak | Jonathan Gray |
2003-06-14 | fix leaks | Jonathan Gray |
2003-06-14 | init _2byteFontPtr | Max Horn |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-14 | cleanup | Max Horn |
2003-06-13 | fix for bug #752860 (based on patch #748675) | Max Horn |
2003-06-12 | rework loom subtitle option handing | Jonathan Gray |
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray |
2003-06-09 | allow quit during smush playback; cleanup | Max Horn |
2003-06-09 | cleanup | Max Horn |
2003-06-08 | cleanup | Max Horn |
2003-06-08 | added quit event | Max Horn |
2003-06-07 | fix set costumes for v1 | Paweł Kołodziejski |
2003-06-07 | init costumes for v1 games | Paweł Kołodziejski |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | set _version to detector value | Max Horn |
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn |
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson |
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1... | James Brown |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski |
2003-06-06 | cleanup | Max Horn |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | restricted check to V2, stupid mistake | Max Horn |
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson |
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson |
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve... | Bertrand Augereau |
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as C... | Bertrand Augereau |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | init _CJKMode properly, in all cases | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell |
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski |
2003-06-02 | make V2 games use transition effects | Max Horn |
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown |
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that exp... | Max Horn |
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke |
2003-06-01 | Enable loom sound patch, works in both loomega and indy3ega | Travis Howell |
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn |
2003-05-31 | added hack to make The Dig work again, tbus might break all sorts of other th... | Max Horn |