aboutsummaryrefslogtreecommitdiff
path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-07-22fix for bug #770704Max Horn
2003-07-21Fix for #775275 : debugger support on WinCENicolas Bacca
2003-07-21Fix for bug #770690 and bug #774783Max Horn
2003-07-20fixed warningsPaweł Kołodziejski
2003-07-20Revert my bad codeTravis Howell
2003-07-20fix for bug #758542Max Horn
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their se...Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would b...Max Horn
2003-07-14Fix fixmeJames Brown
2003-07-14Allow debugger in full screen modeTravis Howell
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke r...Max Horn
2003-07-12fix existing ego actor change detection codeMax Horn
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
2003-07-08fix warningMax Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
2003-07-06Add change from HibernatusTravis Howell
2003-07-05Put check it right placeTravis Howell
2003-07-05make f5 menu work in > v2 16 colour gamesJonathan Gray
2003-07-05DonTravis Howell
2003-07-04added some very limited support for Mac Loom (text is now properly centered a...Max Horn
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are actua...Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-02cleanupMax Horn
2003-06-26fix double-load on startup (for -x option)Max Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-26added ResourceIterator, replacing two of the old findResource/findResourceSma...Max Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-22make smush pausing while GUI is up reentrantMax Horn
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
2003-06-22don't try to delete malloc'd memoryJonathan Gray
2003-06-21support F-keys in V2 gamesMax Horn
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn