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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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Author
2003-07-22
fix for bug #770704
Max Horn
2003-07-21
Fix for #775275 : debugger support on WinCE
Nicolas Bacca
2003-07-21
Fix for bug #770690 and bug #774783
Max Horn
2003-07-20
fixed warnings
Paweł Kołodziejski
2003-07-20
Revert my bad code
Travis Howell
2003-07-20
fix for bug #758542
Max Horn
2003-07-20
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their se...
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-17
Make the Amiga option costumes/palette only again.
Travis Howell
2003-07-15
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
Jamieson Christian
2003-07-14
this hack isn't necessary anymore (at least I found no cases where it would b...
Max Horn
2003-07-14
Fix fixme
James Brown
2003-07-14
Allow debugger in full screen mode
Travis Howell
2003-07-14
zak v1 uses same sound resources as zak v2
Travis Howell
2003-07-14
Split the v1 palette, since there is a minor difference.
Travis Howell
2003-07-14
V1 Zak fixes and hacks. (Woo, it rhymes! :)
James Brown
2003-07-13
workaround for bug #770093 (Zak256 Crash inside of Sphinx)
Max Horn
2003-07-13
Add correct palette for pc versions of v1 games
Travis Howell
2003-07-13
fixed gdi._C64MaskChar decoding
Max Horn
2003-07-12
run script 5 in startScene (room transition script, it seems); don't invoke r...
Max Horn
2003-07-12
fix existing ego actor change detection code
Max Horn
2003-07-12
Add KEY_ALL_SKIP for WinCE
Nicolas Bacca
2003-07-11
Update the 16-colour palette if the user changes the Amiga setting from
Torbjörn Andersson
2003-07-11
Using Amiga palette with 16 color Amiga versions only
Travis Howell
2003-07-11
Add amiga pallete for Amiga versions
Travis Howell
2003-07-08
fix warning
Max Horn
2003-07-08
Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).
Torbjörn Andersson
2003-07-07
don't say 'saved/loaded' when the message is only displayed on saves anyway
Max Horn
2003-07-06
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
Paweł Kołodziejski
2003-07-06
Add change from Hibernatus
Travis Howell
2003-07-05
Put check it right place
Travis Howell
2003-07-05
make f5 menu work in > v2 16 colour games
Jonathan Gray
2003-07-05
Don
Travis Howell
2003-07-04
added some very limited support for Mac Loom (text is now properly centered a...
Max Horn
2003-07-03
code transformation on setScaleItem: this shows that rtScaleTable's are actua...
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleanup
Max Horn
2003-06-26
fix double-load on startup (for -x option)
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-26
added ResourceIterator, replacing two of the old findResource/findResourceSma...
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-22
make smush pausing while GUI is up reentrant
Max Horn
2003-06-22
fix for bug #755166 (clear click state after loading a game)
Max Horn
2003-06-22
don't try to delete calloc'd mem either
Jonathan Gray
2003-06-22
don't try to delete malloc'd memory
Jonathan Gray
2003-06-21
support F-keys in V2 games
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
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